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Echo Base Operations (v 3 0)

    Deck ID: 7596

    Author: Karl "Faust" Schultz

    Title: Echo Base Operations (v 3 0)

    Side: Light

    Date Published: 2000-06-14

    Description:
    this is what 2.0 should be

    Rating:
    4.0

    Cards:

    'Starting(4)
    Hoth Main Power Generators
    Hoth North Ridge
    The Signal
    A New Secret Base

    Locations(8)
    Hoth Echo Med Lab
    Hoth Echo Corridor
    Hoth Echo Command Center (War Room)
    Kiffex
    Bothawui
    Kashyyyk
    Tatooine
    Corulag

    Characters(6)
    Melas
    Tawass Khaa
    Hobbie
    Zev Seneseca
    Commander Wedge Antilles
    Commander Luke Skywalker

    Starships(14)
    X-wing x12
    Lando In Falcon
    Tantive IV

    Interrupts(16)
    Transmission Terminated x2
    Organized Attack x4
    All Wings Report In x2
    Power Pivot x2
    Direct Assault x2
    The Signal x4

    Effects(10)
    Echo Base Garrison
    No Distentegrations
    The Planet Farthest From
    Yarna d'al Gargan
    Eject Eject
    Rebel Fleet
    Echo Base Operations x2
    Incom Corporation x2

    Weapons(2)
    X-wing Laser Cannons x2










    '

    Strategy: '

    well, i realized that i only posted half of the deck on v. 2.0, so here is v.3.0 (what v.2.0 was supposed to be).

    Update

    Here are the changes I made, after your last reviews

    Took out
    X-wing x3
    General Carlist Rieekan
    Red Leader
    Wedge Antilles
    BoShek
    Biggs Darklighter

    Added
    Lando In Millenium Falcon
    Tantive IV
    Echo Base Garrison
    Hobbie
    Zev
    Commander Luke Skywalker
    Commander Wedge Antilles
    No Distentegrations


    Ok, well, you can pull everything you're going to need (pretty much) from your reserve deck. Pull Echo Base Garrison (and one of the Rogue pilots) first turn, and then next turn pull Echo Base Ops. You can be set up easily by turn 3. Then pull systems and get your power 4, ability 2 (once you get incom corporation out) x-wings to the systems to drain. If you have Rieekan out, they can't get rid of EBO. Once you have EBO going, move all your characters to whatever site Incom Corp is at (you need to protect it). If they come down to battle on ground, You've got high forfeit (and they will probably leave you alone). In space, using laser cannons, and power pivots/direct assaults. Stop their drains with Rebel Fleet, and once you've got 8-10 x-wings on table, play all wings report in. You'll be able to retreive probably everything you've lost....










    '

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