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You WILL have some problems with those Dagobah - speeders v 1 2

    Deck ID: 7677

    Author: Fabien "Red 71" Jacques

    Title: You WILL have some problems with those Dagobah - speeders v 1 2

    Side: Light

    Date Published: 2000-06-16

    Description:
    I builded a deck with 4 goals: fast, defensive, immunized, surprising.Especially to kill ralops, too popular in my area.

    Rating:
    4.0

    Cards:

    'Obj (1)
    Mind What You Have Learned/Save You It Can

    Green (3)
    X-wing Laser Cannon
    A Jedi's Strength
    Great Warrior

    Locations (7)
    Dagobah
    Dagobah Jungle
    Dagobah Swamp
    Dagobah Training Area
    Dagobah Yoda's Hut
    Jabba's Palace Entrance Cavern
    Tatooine Jundland Wastes

    Characters (18)
    Ben Kenobi
    Biggs Darklighter
    Chewbacca
    Commander Wedge Antilles
    Daughter Of Skywalker
    Derek 'Hobbie' Klivian
    Figrin D'an
    H'nemthe
    Han With Heavy Blaster Pistol x2
    Harc Seff
    Jeroen Webb
    Luke Skywalker x2
    Melas
    Romas 'Lock' Navander
    Yoda
    Zev Senesca

    Blue One (6)
    Rogue 1
    Rogue 2 x2
    Rogue 3 x2
    Rogue 4

    Blue Two (4)
    Artoo-Deetoo In Red 5 x2
    Millennium Falcon x2

    Interrupts (12)
    Darklighter Spin
    Don't Underestimate Our Chances
    Levitation
    Lone Rogue
    On The Edge x2
    Out Of Nowhere
    Punch It
    The Signal x3
    Tunnel Vision

    Effects (9)
    Bacta Tank
    Beggar
    Draw Their Fire
    Echo Base Garrison
    Insurrection
    Legendary Starfighter
    Order To Engage
    Undercover
    Wise Advice'

    Strategy: '

    MY REGIONAL IS IN 1 WEEK (june 24th), THIS DECK IS ON VERSION 1.2.
    I ALREADY TESTED IT WITH FRIENDS, SO READ THE STRATEGY BEFORE RATING ME AND PLEASE GIVE YOUR IDEAS (not thos only stupid comments) TO IMPROVE IT FOR REGIONAL.

    General strategy.
    Dafault start is Wise Advice. If you need to be especially fast (ex. ralops) then start Echo Base Garrison.

    Start training Daughter with Yoda, search Dagobah sites. These bonus will give you an excellent activation. Jedi Test 1 & 2 on Daughter.
    Use Signals a.s.a.p to get out key effects (or if canceled to the used pile).
    Take Bacta tank and when you draw a rogue (helped by tunnel vision), take the matching pilot. With Yoda, it makes a virtual immunity < 8
    Pull Insurrection and come to fight him with these powerful speeders. H'nemthe, Harc Seff, Han+Luke, rebel pilots, all are powerful Add one destiny with Lone rogue.
    Protect your bacta with Levitation (a 6 you can track).
    Retrieve with On the Edge (track your 6, 7). Use draw their Fire, to immediately retrive On The Edge just after retrieving.
    Use Tatooine sites to drain him if needed and deploy Ben, Beggar to prevent him for reacting using his accumulated forces.

    In space, use Falcon + Red 5/laser cannon and interrupts. Use the triple card wisely with destiny adders. Also, Darklighter on Red 5 spin will give you a 8
    Deploy Legendary Starfighter to make him loose 2 force per turn.
    Jedi test 2 + Order to Engage will definitively kill him.

    Against Deck.
    Inserts, manipulators, biker decks No that decks in my area I can search my key pilots with Echo Base Garrison. Yes, I know High Speed Tactics with bike will easily kill my rogues, but who plays that vehicle tallon roll here ? Nobody.

    Hunt & Destroy Hmmh, a difficult game. Put Luke (or Obi) inside a Rogue, so he's immune to duelling and control the game. Let his Visage hurt him and use On the Edge to win.
    If he deploys an huge power on a 2/2 site, deploy Jeroen and undercover.
    Drain on other sites with one rogue each, keep Llone rogue.

    Ralops Aaaah, fun game. Start Echo Base Garrison. Deploy fast with a speeder and prevent him for flipping. Use all your cards to battle and kill him.

    Others decks Make test, and battle/drain. Adjust your strategy to come on the ground or to keep power for space. J Tests, Rogue + pilots + bacta or Falcon + Artoo/red 5 + interrupts will do the rest. '

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