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Echo Base Operations/A New Secret Base (Final)

    Deck ID: 7714

    Author: Karl "Faust" Schultz

    Title: Echo Base Operations/A New Secret Base (Final)

    Side: Light

    Date Published: 2000-06-17

    Description:
    EBO/ANSB

    Rating:
    4.0

    Cards:

    'Starting(4)
    Hoth Main Power Generators
    Hoth North Ridge
    The Signal
    A New Secret Base

    Locations(8)
    Hoth Echo Med Lab
    Hoth Echo Corridor
    Hoth Echo Command Center (War Room)
    Kiffex
    Bothawui
    Kashyyyk
    Tatooine
    Corulag

    Characters(6)
    Melas
    Tawass Khaa
    Hobbie
    Zev Seneseca
    Commander Wedge Antilles
    Commander Luke Skywalker

    Starships(14)
    X-wing x12
    Lando In Falcon
    Tantive IV

    Interrupts(16)
    Transmission Terminated
    Organized Attack x4
    All Wings Report In x2
    Power Pivot x2
    Direct Assault x2
    The Signal x5

    Effects(10)
    Echo Base Garrison
    No Distentegrations
    The Planet Farthest From
    Yarna d'al Gargan
    Eject Eject
    Rebel Fleet
    Echo Base Operations x2
    Incom Corporation x2

    Weapons(2)
    X-wing Laser Cannons x2



    '

    Strategy: '

    Update

    Added
    The Signal

    Took out
    Transmission Terminated

    Here is a "model" of what will happen in a game

    Turn 1
    Deploy Hoth Echo Command Center from reserve deck (via A New Secret Base)
    Deploy Echo Base Garrison from reserve deck (via A New Secret Base)
    Pull Commander Luke Skywalker from reserve deck(via Echo Base Garrison)

    Turn 2
    Deploy Hoth Echo Corridor from reserve deck (via A New Secret Base)
    Deploy Hoth Echo Med Lab from reserve deck (via A New Secret Base)
    Pull Commander Wedge Antilles from reserve deck (via Echo Base Garrison)

    Turn 3
    Pull Echo Base Operations from reserve deck (via A New Secret Base)
    Pull Zev Senesca from reserve deck (via Echo Base Garrison)
    Deploy Wedge to Echo Command Center
    Deploy Commander Luke to Echo Corridor
    Deploy Zev to Echo Med Lab
    Deploy Echo Base Operations

    See? All done by turn 3. And this is assuming you don't have Echo Base Operations, Echo Base Garrison, any characters, or any Echo sites, in your starting hand

    Ok, well, you can pull everything you're going to need (pretty much) from your reserve deck. Pull Echo Base Garrison (and one of the Rogue pilots) first turn, and then next turn pull Echo Base Ops. You can be set up easily by turn 3. Then pull systems and get your power 4, ability 2 (once you get incom corporation out) x-wings to the systems to drain. Once you have EBO going, move all your characters to whatever site Incom Corp is at (you need to protect it). If they come down to battle on ground, You've got high forfeit (and they will probably leave you alone). In space, using laser cannons, and power pivots/direct assaults. Stop their drains with Rebel Fleet, and once you've got 8-10 x-wings on table, play all wings report in. You'll be able to retreive probably everything you've lost....

    I have 5 signals, so I can pull yarna quickly for protection from Monnok.












    '

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