Deck ID: 7714
Author: Karl "Faust" Schultz
Title: Echo Base Operations/A New Secret Base (Final)
Side: Light
Date Published: 2000-06-17
Description:
EBO/ANSB
Rating:
4.0
Cards:
'Starting(4)
Hoth Main Power Generators
Hoth North Ridge
The Signal
A New Secret Base
Locations(8)
Hoth Echo Med Lab
Hoth Echo Corridor
Hoth Echo Command Center (War Room)
Kiffex
Bothawui
Kashyyyk
Tatooine
Corulag
Characters(6)
Melas
Tawass Khaa
Hobbie
Zev Seneseca
Commander Wedge Antilles
Commander Luke Skywalker
Starships(14)
X-wing x12
Lando In Falcon
Tantive IV
Interrupts(16)
Transmission Terminated
Organized Attack x4
All Wings Report In x2
Power Pivot x2
Direct Assault x2
The Signal x5
Effects(10)
Echo Base Garrison
No Distentegrations
The Planet Farthest From
Yarna d'al Gargan
Eject Eject
Rebel Fleet
Echo Base Operations x2
Incom Corporation x2
Weapons(2)
X-wing Laser Cannons x2
'
Strategy: '
Update
Added
The Signal
Took out
Transmission Terminated
Here is a "model" of what will happen in a game
Turn 1
Deploy Hoth Echo Command Center from reserve deck (via A New Secret Base)
Deploy Echo Base Garrison from reserve deck (via A New Secret Base)
Pull Commander Luke Skywalker from reserve deck(via Echo Base Garrison)
Turn 2
Deploy Hoth Echo Corridor from reserve deck (via A New Secret Base)
Deploy Hoth Echo Med Lab from reserve deck (via A New Secret Base)
Pull Commander Wedge Antilles from reserve deck (via Echo Base Garrison)
Turn 3
Pull Echo Base Operations from reserve deck (via A New Secret Base)
Pull Zev Senesca from reserve deck (via Echo Base Garrison)
Deploy Wedge to Echo Command Center
Deploy Commander Luke to Echo Corridor
Deploy Zev to Echo Med Lab
Deploy Echo Base Operations
See? All done by turn 3. And this is assuming you don't have Echo Base Operations, Echo Base Garrison, any characters, or any Echo sites, in your starting hand
Ok, well, you can pull everything you're going to need (pretty much) from your reserve deck. Pull Echo Base Garrison (and one of the Rogue pilots) first turn, and then next turn pull Echo Base Ops. You can be set up easily by turn 3. Then pull systems and get your power 4, ability 2 (once you get incom corporation out) x-wings to the systems to drain. Once you have EBO going, move all your characters to whatever site Incom Corp is at (you need to protect it). If they come down to battle on ground, You've got high forfeit (and they will probably leave you alone). In space, using laser cannons, and power pivots/direct assaults. Stop their drains with Rebel Fleet, and once you've got 8-10 x-wings on table, play all wings report in. You'll be able to retreive probably everything you've lost....
I have 5 signals, so I can pull yarna quickly for protection from Monnok.
'