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Powerhouse Aliens The Return

    Deck ID: 7743

    Author: Derek "UnknownGlyph" Tessier

    Title: Powerhouse Aliens The Return

    Side: Dark

    Date Published: 2000-06-18

    Description:
    Version 2 of my very succesful Court-Space-Scum deck.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Corulag
    Coruscant
    Endor
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Kashyyyk
    Kiffex
    Tatooine Great Pit Of Carkoon

    Characters (14)
    4-LOM With Concussion Rifle
    Brangus Glee
    Chall Bekan
    Cloud City Engineer
    Danz Borin
    Dr. Evazan
    IG-88 With Riot Gun
    Jabba
    Mara Jade, The Emperor's Hand x2
    Outer Rim Scout x3
    U-3PO (Yoo-Threepio)

    Creatures (1)
    Bubo

    Vehicles (2)
    Blizzard 1
    Blizzard Walker

    Starships (8)
    Boba Fett in Slave I
    Bossk In Hounds Tooth x2
    Dengar In Punishing One
    IG-2000
    Jabba's Space Cruiser
    Zuckuss in Mist Hunter x2

    Interrupts (14)
    Dark Maneuvers x2
    Lone Pilot x2
    Look Sir, Droids
    Moment Of Triumph
    Shut Him Up Or Shut Him Down
    Torture x2
    Trample
    Twi'lek Advisor x2
    Wounded Wookiee x2

    Effects (11)
    Come Here You Big Coward
    First Strike
    I've Lost Artoo
    Lateral Damage
    Return To Base
    Scum And Villainy x2
    Secret Plans
    Security Precautions
    There Is No Try
    There'll Be Hell To Pay

    Weapons (1)
    Mara Jade's Lightsaber

    Objective (1)
    Court Of The Vile Gangster / I Shall Enjoy Watching You Die '

    Strategy: '

    ***Some how most people seem to think this deck tries to battle on the ground. This idea is completly wrong. It holds one maybe 2 tatooine sites and does it's damage in the air. So instead of blabbing about more ground characters use your head please. Notice I DID MENTION THIS IN MY STRAT.****


    Basic strategy is start scum then get mara and sabre out to chamber asap to avoid the court damage. Back her up with some walkers if you feel like going out into the open country. Other than that get your ships in the air and draining away. There is very high power air in this deck and many ways to eliminate LS space. This deck is not meant to walk all over the ground and fight, just hold 1 maybe 2 sites at most and 1 being a tatooine site.

    Only 3 Outer Rim Scouts because too many means I can't have them pilot a walker and danz and dr. are good characters to have around anyway.

    Wounded Wookie is pretty much anti mass battle destiny but it's second effect works nicely with ORS.

    Other than those few things my deck is set up for my meta where low numbers of SAC find their way into decks hence only There Is No Try.

    Avoid capturing any characters and flipping your objective. Just send them to used pile if need be.

    Dark Maneuvers is anti-x-wing cannon tech and gives a nicer hyperspeed when needed.

    This deck, because it's massive air, really works well against the new EBO and gives MBO some trouble.

    Thanks for taking a look.

    Glyph

    P.S. The profit start is mara, chall and cc engineer. '

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