DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
So you want to come to Ralltiir do you

    Deck ID: 7793

    Author: Michael "Yoda's Son" Adams

    Title: So you want to come to Ralltiir do you

    Side: Dark

    Date Published: 2000-06-20

    Description:
    Biker Scouts on Ralltiir

    Rating:
    4.0

    Cards:

    'Starting (4)
    Ralltiir Operations/In The Hands Of The Empire
    Ralltiir
    Twilek Advisor
    Biker Scout Gear


    Locations (5)
    Forest
    Spaceport City
    Spaceport Docking Bay
    Spaceport Prefect's Office
    Spaceport Street

    Characters (19)
    Biker Scout Trooper x9
    Boba Fett w/blaster rifle
    Captain Piett
    Darth Vader w/lightsaber
    Dengar w/blaster carbine
    General Tagge
    General Veers
    Grand Moff Tarkin
    Imperial Squad Leader
    Lieutenant Grond
    Mara Jade, The Emperors Hand

    Vehicles (11)
    Speeder Bike x8
    Tempest Scout x3

    Starships (2)
    Devastator
    Zuckuss in Mist Hunter

    Interrupts (10)
    Abyssin Ornament
    Accelerate x3
    Alter
    Dark Jedi Presence
    Elis Helrot
    Go For Help
    High-speed Tactics
    Imperial Barrier
    Sneak Attack

    Effects (3)
    Imperial Decree
    Reactor Terminal
    Resistance

    Weapons (5)
    Disruptor Pistol
    Mara Jades Lightsaber
    Speeder Bike Cannon x3
    '

    Strategy: '

    The key to this deck is speed. Getting characters with vehicles out quickly. The Scout Gear as a starting, keeps you safe from Scramble. Basically you want to dare them to come to you. If they do come, then you have plenty of weapons to help even up the odds against the mains. If they are playing space, then youre probably going to be hurting, but with your objectives adder and the two ships, you should be able to hold down Ralltiir at least. Make sure to keep extra force handy to react bigtime if they do come down.
    This is basically just an idea deck and not what I play. I play a Court deck in tournaments, but have been thinking of switching. Thanks for your input
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.