DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
EBOEveryone But Obi

    Deck ID: 7815

    Author: David "Mandalor2000" Sidhu

    Title: EBOEveryone But Obi

    Side: Light

    Date Published: 2000-06-20

    Description:
    ANSB/EBO deck.

    Rating:
    4.0

    Cards:

    'Starting4
    A new Secret Base
    The Signal
    1st MArker
    4th MArker

    Charachters10
    Captain Han Solo
    Hobbie
    Boshek
    Princess Organa
    Zev
    Figrin D'an
    Lieutenant Tarn Mison
    Commander Wedge Antilles
    Chewbacca
    Comander Luke

    Ships19
    Lando in Falcon
    Gold Squad Y-Wing x2
    Coreelian Corvettex6
    Spiral
    Y-Wing x3
    Tantive IV
    Trderium
    Medium Bulk Freighter x2
    Redemption
    Artoo in Red 5

    Effects8
    Haven
    Goo Nee Tay
    Docking and Repairs
    Traffic Control
    Kessel Run
    Echo Base Garrison
    EBO
    Reflection

    Interupts8
    Full Throtle
    The Signal x3
    IT Could Be Worse x3
    Darklighter Spin

    Sites11
    Hoth
    Kiffex
    Rendevouz Point
    Tatooine
    Yavin 4
    Coruscant
    Kessel
    Echo Comman Center
    Echo Corridor
    Echo Med Lab
    Echo Docking Bay'

    Strategy: '

    Okay ladies ang Gentlemen, first proirity is to get EBO dropped. Pull the necersairy sites (try to stay away from the docking bay 'cause they'll come invading), echo garrison, EBo and the rouge pilots(with E Garrison). Drop one rouge pilot at each echo site to get EBO out fast. Once this is done pull the pilots into the avaialable shps (thats why the Y-Wings are there).

    Once this is done go into space. You can pull the needed systems with ANSB and put a reasonable space force at each. Remember EBO gives you a bonous. Even if you only get to three systems you'll still be draining for 9-14. Try to get to more though.

    Now IF they cancel your modifiers get as many systems down as possible and drain at each for still a reasonable amount. If they come to Hoth you have a reasonable force (every main but Obi-Wan -) to stop them from about one or two sites.

    If you do not need the ground force I made sure each adds 2 or three to power, unless they are in for a different reason (eg.Figrin D'an or Princess Organa) so they'll help out in space.

    Now for those ards that give you the extra...UMPH.
    Use Da Princess to pull Reflection for retrieval.
    It could be Worse will stop some of those ground drains. Use the Signals to get out some of those key effects such as Goo Nee TAy or Haven. Try to Kessel Run as much as possible.

    The Effects...
    Deploy Haven to Rendevouz points so Corvettes deploy Free there. Goo Nee Tay to either slow down their ground drains or their invasion fo Hoth.
    Docking and Repairs Facility Will help your ships come back if defeated.

    Possible ways to take this deck...
    Add a Mon Mothma to subtract from their Drains. A restricted Deployment to slow 'em down. Maybe add some more Hoth sites, T-47s and t-47 Battle Formation. Moght wanna go with X-Wings and Organized Attacks.

    Against the Decks
    HDADTJAdd a transmission Terminated to delete those fast drains from Visage that might place some of those key effects in the lost pile early.
    If they are hunting down don't give 'em anything to hunt down against
    ROPSInperial Decree Will Hurt. Should use all of your ground force to cancel it.
    TDIGWATTGo to Besipn and C City (with ships) so they can't get occupation or Dark Deal out.
    Set Your Course for AldyBattle 'em in spac eso they can't utilize the drain bonouses.

    May da farce be wit y'all
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.