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Maras Court

    Deck ID: 7831

    Author: Lewis "Duke Devil" Blake

    Title: Maras Court

    Side: Dark

    Date Published: 2000-06-20

    Description:
    Well lez jez see. You deploy, drain, battle, capture, feed, and then you retreive. Yummy.

    Rating:
    3.5

    Cards:

    ' STARTING(6)
    COTVG/ISEWYD
    T Great Pit of Carkoon
    JP Audiance Chamber
    JP Dungeon
    Twilek Advisor
    Scum And Villany

    LOCATIONS(5)
    Tatooine
    T Cantina
    T Jabbas Palace
    JP Droid Workshop
    Spaceport Docking Bay

    CHARACTERS(17)
    Darth Vader With Saber
    Mara Jade TEH
    Jabba da Hutt
    Fett with Blaster
    Boba Fett(CC)
    Jodo Kast
    Bane Malar
    Iggy with Gun
    Zuckuss
    4-LOM with Rifle
    Dengar with Blaster
    Myo
    Ephant Mon
    Kithaba
    Gailid
    WED15-17 Septoid Droid x2

    CREATURES(2)
    Bubo
    Sarlacc

    VEHICLES(2)
    Jabba's Sail Barge
    Skiff

    STARSHIPS(5)
    Boba in S1
    Zuckuss in MH
    Dengar in P1
    Iggy in IG-2000
    Bossk in HT

    EFFECTS(9)
    All Wrapped Up
    Were the Bait
    No Bargain
    Vaders Cape
    Battle Order
    Imp Arrest Order
    Resistance
    Reactor Terminal
    Secret Plans

    INTERRUPTS(13)
    Sense x2
    Alter x2
    Lone Warrior
    Imperial Barrier
    Nevar Yalnal
    Hidden Weapons x2
    Torture x2
    Twilek Advisor x2

    WEAPONS(1)
    Maras Saber

    '

    Strategy: '

    Well after my Dark Deal Deck failed miserably I decided to go back to Court)

    START
    ACTIVATION FROM SITES
    player4
    opponent2
    EFFECT
    I start Scum and Villany b/c it gives me a means for early retrieval and faster deployment

    OK LOOK. I KNOW VADER CANCELS SCUM BUT HE IS GOOD FOR ONE BATTLE DEPLOY-SLASH-AND-DIE. U SEE I USE HIM ONCE FOR "SURGICAL" STRIKES AND THEN FORFIET HIM. OK?
    TWO VEHICLES IS ENOUGH TRUST ME I*VE PLAYED THIS OBJECTIVE LONG ENOUGH TO KNOW.
    IN CASE U DO NOT SEE IT BELOW JABBA IS THERE FOR ACTIVATION

    I get a decent drain of twelve at my sites
    Darth Vader is for suicide runs, he will not stay on the table for long)
    Jabba helps with activation
    Septoid Droids and Myo all have good forfiet
    Several means of capturing
    *All Wrapped Up
    *Hidden Weapons
    *Iggy with gun
    Sarlacc is easier to feed to than rancor plus it gets a nice bonus with CC Fett
    Zuckuss and Skiff can react
    Feed either with vehicles or droid hunters
    Vader*s cape helps with the somewhat low destiny in this deck, although it is not THAT bad (about 2.5)
    Who says Sense and Alter are gone?

    AGAINST MWYHL
    stay on Tat and build up force OR go to Dagobah on a ship either way works
    the obj makes them lose for not being on Tat
    use Hidden Weapons to capture Luke
    Secret plans makes them have to use what meager force they may have left when they flip or just not retrieve at all

    AGAINST PROFIT
    Put Mara and Kithaba at the AC, that should discourage early main beatdown)
    Secret Plans makes retrieval harder
    Capture and feed Han if he gets loose
    Keep big force at AC

    AGAINST THRONE ROOM
    OK I always lose against this anyways but here goes)
    slash with Mara
    Bubo can take care of nudjis
    4-LOM for EPPs
    4 cards can add battle destinies use them wisely
    I wanted to put in a ghhk but I do not have room

    AGAINST ODDS
    Resistance
    Torture

    AGAINST HIDDEN BASE
    Use starships to control Tatooine and use Battle Order
    Drain Fast
    Try to probe *intelligently*
    there is not much to say here but hidden base is not a big deal

    I have not played the new 3rd anthalogy obj yet but I think I will soon



    '

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