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Scout/Ewok Drain

    Deck ID: 7898

    Author: Jodo "Jodo Kast17" Kast

    Title: Scout/Ewok Drain

    Side: Light

    Date Published: 2000-06-23

    Description:
    I use scouts and ewoks on endor with their enormous drain capability. I've also added an extension to the deck rarely though of, clouds.

    Rating:
    4.5

    Cards:

    'Locations (10)
    Clouds x3
    Endor
    Endor Back Door
    Endor Chief Chirpa's Hut
    Endor Dense Forest
    Endor Ewok Village
    Endor Hidden Forest Trail
    Jabba's Palace Audence Chamber

    Characters (26)
    Boshek
    Boushh
    Chewbacca of Kashyyk
    Commander Wedge Antilles
    Corporal Beezer
    Corporal Janse
    Corporal Kensaric
    Daughter of Skywalker
    Ewok Sentry x3
    General Solo
    Ithorian x3
    Kazak
    Kabyc
    Lieutenant Page
    Lumat
    Master Luke
    Momaw Nadon
    Orrimaarko
    Sergeant Bruckman
    Sergeant Junkin
    Tibanna Gas Miner
    Tessek
    Wuta

    Starships/Vehicles (11)
    Cloud Car x5
    Lando in Falcon
    Redmeption
    Red Squadron X-Wing
    Tantive IV
    X-Wing
    Z-95 Bespin Defense Fighter

    Interrupts (3)
    Slight Weapons Malfunction
    The Signal x2

    Effects (6)
    Bo Shuda
    Insurrection
    Manuevering Flaps
    Reflection
    Uh-Oh
    Ultimatum

    Weapons (4)
    Anakin's Stick
    Chewbacca's Bowcaster
    Ewok Catapult
    X-Wing Laser Cannons'

    Strategy: '

    This deck is very straight forward in its intent. It uses the scouts from Endor set to set up a powerful protection unit. I then use Ithorians to add force icons and ewoks to drain. Kazak and Tessek give a bonus of 2 anywhere i have ewoks. I toss in the clouds to add more drain bonuses.
    I usually start with the Audience Chamber and Uh-Oh I can pull out Bo Shuda the first turn and keep tessek and mamow nadon safe while giving thier bonuses. With Tessek down most my ewoks deploy for 0, and add drains. The Endor system should be safe with my starfighters, all of which can be transferred from either clouds or space as i wish. Only Tantive IV and Redemption can't go back and forth. Manuevering flaps can be activated each turn to make the cloud cars very dangerous. The X-Wing cannons are tossed in to get rid of those annoying bounty hunter ships. Zuckuss can be killed instantly without much trouble when fighting an armed X-Wing.
    This deck can be set up and made fully functional within several turns of the start of the game. There are plenty of characters to get set up immedietally. The mains should be able to ward off any serious attack, while the numbers of the rest should get rid of anything left. The added forfiet bonus of insurrection makes the non-main scouts able to cover almost any damage. All will have forfiet 5+ This deck should be able to hold off most any deck that comes against it.'

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