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You re so $money$ ISB

    Deck ID: 792

    Author: Mitch "BartmanMLV" Velasco

    Title: You re so $money$ ISB

    Side: Dark

    Date Published: 1999-10-07

    Description:
    A deck for those with the resources, a drop & drain deck with no-brainer counters It luckily helped me win a tournament in Dagobah 10/2/99

    Rating:
    4.5

    Cards:

    'Locations (12)
    Coruscant (SL)
    Endor Back Door
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Hoth Defensive Perimeter
    Jabba's Palace Audience Chamber
    Tatooine Jabba's Palace
    Dagobah Cave
    Tatooine Jundland Wastes
    Tatooine Tusken Canyon
    Tatooine Lars Moisture Farm
    Tatooine Cantina

    Characters (22)
    Outer Rim Scout x14
    Boelo
    Jabba
    Chall Bekan
    5D6RA7
    Darth Vader x2
    DVDLOTS
    EPP Vader

    Starships (3)
    Bossk in Hounds Tooth
    Mist Hunter
    Punishing One

    Interrupts (18)
    Alter x5
    Sense x4
    Wounded Wookie x2
    Abyssan Ornament x2
    Ghhhk x3
    Elis Helrot
    Twilek Advisor (SI)

    Effects (4)
    A Bright Center to the Universe (SE)
    Den of Thieves (SE)
    Security Precautions (SE)
    Failure at the Cave

    Objective
    ISB Operations/Empire's Sinister Agents

    '

    Strategy: '

    I may have been lucky to win with it, but its speed & damage potential are nothing to sneeze at. Depending on your opponent's starting cards, select
    Security Precautions (hidden base, revolver/force choke)
    A Bright Center (ops decks)
    Den of Thieves (careful of SAC)

    Drop & drain your operatives & flip quickly. Deploy Vader ASAP & SAC your opponent's interrupts & effects. The starships are for probing or to battle average opposing space power. Multiple ORS can soak attrition as pilots/passengers with Jabba in the audience chamber. *DO NOT* forget to retrieve an ISB agent during each of your draw phases. I will admit I have forgotten in the past--it is simple, yet could make the difference in the end game.

    Wounded Wookie is underrated vs EPP beatdown. It has been successfully used to negate EPP weapons, or other rebel gametext when an ORS is involved in same battle. Don't forget the other text--can limit opponent to drawing 2 battle destiny, or cancel Clash of Sabers.

    Increased Alters are to cancel effects like Bacta Tank, Frozen Assets, etc. The destinies are low, which may not help you in battle, but may help you with SAC draws, even with +4 from MWYHL. Sensing Grimtaash, alters, Nar Shadda Wind Chimes, etc, may not mean much but every card counts Enjoy'

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