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Nothing Like The Sun

    Deck ID: 7930

    Author: Blake "Zurai" Senn

    Title: Nothing Like The Sun

    Side: Dark

    Date Published: 2000-06-25

    Description:
    Prototype SYCFA mains and Toys. Please review constructively.

    Rating:
    4.0

    Cards:

    'Starting (6)
    SYCFA
    Death Star
    D Docking Bay
    Alderaan
    Advisor
    Oppressive Enforcement

    Locations (7)
    D War Room
    Coruscant Imperial Square
    Hoth Ice Plains
    Hoth Defensive Perimeter
    Cloud City Downtown Plaza
    Kashyyyk
    Coruscant

    Characters 16)
    Darth Vader
    DVDLOTS x2
    Tarkin x2
    Mara Jade
    Dr. E
    Dengar w/gun
    Djas Puhr
    Bane Malar
    Brangus Glee
    Boba Fett w/gun
    4-LOM w/gun
    IG-88 w/gun
    DS-61-3
    U-3PO

    Vehicles/Starships (6)
    Blizzard 2
    Blizzard Scout 1
    Tempest Scout 4
    Zuckuss in Mist Hunter
    Bossk in Bus
    Devestator

    Weapons (3)
    Vader's Saber x2
    Mara's Saber

    Effects (4)
    Reactor Terminal
    Disarmed x2
    There'll Be Hell To Pay

    Interrupts (18)
    Sense x5
    Alter x3
    Twi'Lek Advisor x2
    Elis x2
    Masterful Move x2
    Trample
    Imperial Supply x3'

    Strategy: '

    This deck is designed to somewhat mirror a LS Throne Room Mains deck (minus Revo's of course). Good starting activation, doesn't give up much in the way of force, and lots of twix sites (would be more, but I can't find my meditation chamber or either cave). A strong complement of characters gives plenty of ground power, and Elis provides mobility. Weak space presence, but if used at the right time it can still hurt. This deck doesn't drain for much (just like TRM), so Battle Plan won't hurt it badly. Lots of Senses and Alters, backed up by Op Enforcement and a grabber, should spell doom to any abusable interrupt or effect. The Imperial Supplies provide surprise activation at the cost of a couple lost force of your choice, and can really help out a lot if you are having trouble finding your sites. I'm not sure how well it will go against an EBO, and I'm thinking of adding in a Decree just for them. Other common matchups

    vs. TRM battle of the mains If they aren't using SAC, you should have the upper hand. Try not to make the first move, and if you do, just deploy a force to the D*, trying to fake the LS into starting a pointless battle there (no damage for you). If you do that, gang up on them next turn. If not, just keep deploying until you have a good-sized force, then Elis them to a drain site (preferably the weapon destiny +1 Defensive Perimeter) and drain them until they come after you.

    vs. Hidden Base They have a major advantage here, and I don't know if this deck can beat a non-ground Hidden Base. You only have 4 locations you can drain at, and 2 of those are systems. Best thing to hope for is to stock up your fleet and start probing.

    vs. Profit Start Mara and Dr. E. Yeah, I know, most people don't start anyone vs. Profit, but if reinforce with Vader or anyone else early, you'll be able to keep them from freeing Han until it's too late. Sense any SWLY that Leia uses to free han. Drain at their sites with walkers.'

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