Deck ID: 7930
Author: Blake "Zurai" Senn
Title: Nothing Like The Sun
Side: Dark
Date Published: 2000-06-25
Description:
Prototype SYCFA mains and Toys. Please review constructively.
Rating:
4.0
Cards:
'Starting (6)
SYCFA
Death Star
D Docking Bay
Alderaan
Advisor
Oppressive Enforcement
Locations (7)
D War Room
Coruscant Imperial Square
Hoth Ice Plains
Hoth Defensive Perimeter
Cloud City Downtown Plaza
Kashyyyk
Coruscant
Characters 16)
Darth Vader
DVDLOTS x2
Tarkin x2
Mara Jade
Dr. E
Dengar w/gun
Djas Puhr
Bane Malar
Brangus Glee
Boba Fett w/gun
4-LOM w/gun
IG-88 w/gun
DS-61-3
U-3PO
Vehicles/Starships (6)
Blizzard 2
Blizzard Scout 1
Tempest Scout 4
Zuckuss in Mist Hunter
Bossk in Bus
Devestator
Weapons (3)
Vader's Saber x2
Mara's Saber
Effects (4)
Reactor Terminal
Disarmed x2
There'll Be Hell To Pay
Interrupts (18)
Sense x5
Alter x3
Twi'Lek Advisor x2
Elis x2
Masterful Move x2
Trample
Imperial Supply x3'
Strategy: '
This deck is designed to somewhat mirror a LS Throne Room Mains deck (minus Revo's of course). Good starting activation, doesn't give up much in the way of force, and lots of twix sites (would be more, but I can't find my meditation chamber or either cave). A strong complement of characters gives plenty of ground power, and Elis provides mobility. Weak space presence, but if used at the right time it can still hurt. This deck doesn't drain for much (just like TRM), so Battle Plan won't hurt it badly. Lots of Senses and Alters, backed up by Op Enforcement and a grabber, should spell doom to any abusable interrupt or effect. The Imperial Supplies provide surprise activation at the cost of a couple lost force of your choice, and can really help out a lot if you are having trouble finding your sites. I'm not sure how well it will go against an EBO, and I'm thinking of adding in a Decree just for them. Other common matchups
vs. TRM battle of the mains If they aren't using SAC, you should have the upper hand. Try not to make the first move, and if you do, just deploy a force to the D*, trying to fake the LS into starting a pointless battle there (no damage for you). If you do that, gang up on them next turn. If not, just keep deploying until you have a good-sized force, then Elis them to a drain site (preferably the weapon destiny +1 Defensive Perimeter) and drain them until they come after you.
vs. Hidden Base They have a major advantage here, and I don't know if this deck can beat a non-ground Hidden Base. You only have 4 locations you can drain at, and 2 of those are systems. Best thing to hope for is to stock up your fleet and start probing.
vs. Profit Start Mara and Dr. E. Yeah, I know, most people don't start anyone vs. Profit, but if reinforce with Vader or anyone else early, you'll be able to keep them from freeing Han until it's too late. Sense any SWLY that Leia uses to free han. Drain at their sites with walkers.'