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Set Your Course For Wakeelmui

    Deck ID: 8032

    Author: Peter "martian" Hall

    Title: Set Your Course For Wakeelmui

    Side: Dark

    Date Published: 2000-06-30

    Description:
    Not to blow it up. Don't be silly.

    Rating:
    3.5

    Cards:

    'Start - 6
    SYCFA
    D
    Alderaan
    DB
    T'wilek
    Oppressive Enforcement

    Locations - 9
    Big One
    D War Room
    Endor
    Kashyyyk x2
    Kiffex
    Tatooine
    Wakeelmui x2

    Characters - 4
    Darth w/ Saber
    IG-88 w/ Gun
    DS-61-2 x2


    Ships - 15
    Dreadnaught x3
    Black 2 x2
    Black Squad TIE x3
    Obsidian Squad TIE x2
    TIE Fighter x2
    TIE Assault Squad x2
    Vengeance

    Effects - 9
    A Bright Center to the Universe
    Come Here You Big Coward
    Dread Imperial Starfleet
    Lateral Damage
    Pride of the Empire
    Reactor Terminal
    Return to Base
    SFS
    TBHTP x2

    Interrupts - 15
    APTW x5
    ATWYS
    Dark Maneuvers
    Put All Sections On Alert
    Tallon Roll x4
    Tarkin's Orders x2
    Twi'lek x2'

    Strategy: '

    TIE decks have been popular (and with good reason) since the release of SE. SYCFA supplies Revo protection and a force base to get the retrieval going.

    There are only 15 ships (and only nine TIEs, not counting squadrons) in the deck, but that should be plenty. All Power to Weapons brings them out quickly, and few if any will reach the lost pile.

    Vader and IG-88 can be used to clear weakly defended ground sites. You take no BD on D*, so throw 'em down and battle if you know you can retrieve them next turn.

    Here's how to play it versus the LS favorites

    EBO - You might eat a few drains early, but once SFS is up and running, the losses should be recovered. Tallon Roll should give you the edge vs. X-Wings or the SuperFalcon(tm).

    Profit/Mains beatdown - Track ATWYS and Tarkin's Orders to cancel the ground drains. Again, Tallon Roll should take care of the Falcon or Red/Gold Leader. Lateral Damage will help if they load up on a Capital Ship.

    Ops - Not very popular anymore, but shouldn't be that difficult. It should be easy to win the drain race. Tallon Roll any potential claw-bearing ships.


    There are plenty of cards which would fit nicely into this deck, but I can't make room. First Strike, more drain cancellers, more Tallon Rolls, Direct Damage cards, another SFS. I could go on... But this setup allows the deck to compete with space decks and keep up with ground drains. LMK what you think...'

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