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Don t Mess With Bounty Hunters

    Deck ID: 8047

    Author: Jodo "Jodo Kast17" Kast

    Title: Don t Mess With Bounty Hunters

    Side: Dark

    Date Published: 2000-06-30

    Description:
    Court deck with bounty hunters packing their punch and feeding everything in site to the sarlacc.

    Rating:
    4.0

    Cards:

    'Locations (12)
    Death Star
    Coruscant
    Tatooine
    Audience Chamber
    Jabba’s Dungeon
    Great Pit of Carkoon
    Cantina
    Docking Bay 94
    Jundland Wastes
    Spaceport Docking Bay
    Meditation Chamber
    DS War Room

    Characters (16)
    Boba Fett (CC)
    Jodo Kast
    IG-88 w Riot Gun
    4-LOM w Concussion Rifle
    Dengar w Blaster Carbine
    Bossk w Mortar Gun
    Jabba the Hutt
    Ephont Mon
    Mara Jade
    Bane Malar
    Djas Puhr
    Ree-Yees
    Beedo
    Dr Evazan
    Ponda Baba
    Brangus Glee

    Starships (6)
    Bossk in Bus
    Executor
    Fett in Slave 1
    Zuckuss in Mist Hunter
    Jabba’s Space Cruiser
    Jabba’s Sail Barge

    Creatures (2)
    Sarlacc
    Bubo

    Interrupts (11)
    Hidden Weapons x2
    Elis Helrot
    Jabba’s Through With You
    Twi’lek Advisor x2
    None Shall Pass x2
    Lone Pilot
    Imperial Barrier
    Double Back

    Effects (8)
    All Wrapped Up
    First Strike
    Security Precautions
    Resistance
    Battle Order
    Secret Plans
    Bounty x2

    Weapons/Devices (4)
    Dengar’s Modified Riot Gun
    Feltipern Trevagg’s Stun Rifle
    Dr. Evazan’s Sawed-off Blaster
    Mara’s Stick

    Objective
    Court of the Vile Gangster
    '

    Strategy: '

    I start out by pulling all wrapped up with twi'lek. I can pull out docking bays to reach my opponent, and if they are in space, i'll pull out my independant ships.
    I can easilly pull out the many bounty hunters very quickly and begin to rampage across the table. Elis for a quick battle, then get back to Tatooine using the docking bays. I can attack with vader or mara and thier sabers to kill my opponents stronghold. Toss in one or two bounty hunters during the fight and anyone who dies is captured.
    The imperial barriers and none shall pass should protect my characters from an EPP beat down. Bounties give me force retrieval, as does the sarlacc. The bubo is great for getting rid of those annoying undercover spies, or anyone who happens to get too close.
    Of course, security precautions is in there for hidden base, although i shouldn't have much trouble with my ships.'

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