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Til Death Star do us part

    Deck ID: 8051

    Author: Paul "Lemag" Hodges

    Title: Til Death Star do us part

    Side: Light

    Date Published: 2000-06-30

    Description:
    The Odd-lom deck I have been playing since Special Edition arrived. Went 3-0 at Dantooine regional in 2000 and 2-1 at last years regional (don't ask about the one loss to Odi-Wan)

    Rating:
    4.0

    Cards:

    'Locations(9)
    Yavin 4 Throne Room
    Jungle
    Farm
    Yavin 4 War Room
    Hoth War Room
    Dagobah Yoda's hut
    Rendezvous Point
    Cloud City Guest Quarters
    Cloud City Carbonite Chamber

    Characters(21)
    Elom x12
    Bothan Spy x2
    EPP Luke x2
    EPP Han x2
    EPP Leia
    Wedge
    Leesub

    Starships(4)
    Tantive IV
    Spiral
    Gold Leader in Gold 1
    Lando in Falcon

    Interrupts(10)
    Grimtaash
    Houjix
    Carefull Planning
    Nar Shaddaa Wind Chimes x4
    Signal x3

    Effects(16)
    Wise Advice x2
    Push x3
    Bargaining Table x2
    Never Tell Me The Odds x6
    Batlle Plan
    Traffic Control
    Yarna D'al Gargan

    '

    Strategy: '

    This deck works for one reason almost every dark deck must play imperial on the ground to be effective.

    Start the usual yavin start, like mains, but no swamp. I start Jungle for the drain -1 and the alien power bonuses, and because swamp is useless with no Nudj's in my deck and with a lot of people playing Battle Order. Drop 3 Eloms and an Odds as fast as you can to the jungle unless you see something better to do. Catch or poke Torture with the Pushes and Leesub. Drop the EPP squad together for 3 destinies and 3 shots. Remember to regenerate with the chimes in mid to late game. This deck basically revolves around the player reacting to each individual scenario. I have lost only one or two games with this deck and I have played it for two years or more, however my good freind lost two out of three with it at Dantooine regionals this year.

    Anyway, against the major deck archtypes

    Hunt Down
    I played against "Hoostino's" high destiny Hunt Down deck at regionals. MY destiny ended up being too much for his deck in the many battles. The 3 tortures they pack don't come close to stopping the Odds. Get your Bothan Spy down fast with some Eloms and sit on the Visage site. If they come to battle you off, you will win the game easily, if they spread, drop battle plan and bargaining table and wait for the Odds to kill them with your draining. They spread too thin for resistance, you come down with the hurt. This is the deck that you want to play against.

    ISB
    Vesden is your only problem. As long as he stays off the board you will be fine remember he is an imperial, get HUGE power and make them pay for playing him. Don't get trampled too much by the walkers, try to stay inside. Use Battle Plan to it's fullest.

    Rops
    Come down to their planet. Eloms are designed to beat imperials. With odds, battle plan and your big power you will be fine.

    Ops
    The only Operative deck I have seen that are viable use imperials. You can and will outpower them. If you are concerned about beating this deck, add Ambush so you can send their crap back to the used pile, plus it will also serve as undercover protection. I have never had troble with ops because you are fast like they are and not so dependant on draining. Unless they play some lower destiny characters you will kill them with power.

    "Main Course"
    Mains with Set Your Course for Alderaan.
    Drop the eloms and the bothan spy on the DS War Room and may the battles begin. No walkers + two destiny for you when you initiate= you win. Make sure they don't set up resistance on you. If you use the EPPs well you shouldn't have to worry about it.

    The major deck to worry about is a Wakelmui TIE deck like my good friend "Cameo" and his Fear TIEs.

    Court shouldn't give you much trouble if you pounce with the EPPs once they set up resistance. If they don't set up resistance they are dead.

    All comments and advice readily accepted. Have fun, you have a few weeks to play it if you want. '

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