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Let s make a real Profit

    Deck ID: 8113

    Author: Ryan "Cradossk" Mathison

    Title: Let s make a real Profit

    Side: Light

    Date Published: 2000-07-02

    Description:
    A profit deck, that has sets up super fast and stays on top; for the remainder of the game.

    Rating:
    4.5

    Cards:

    '

    Starting (6)
    Profit
    Jabba's palace
    Aud Chamber
    Han Solo
    The signal
    Goo Nay Ta

    Locations (5)
    Rendezvous point
    Yoda's hut
    Massissi ruins
    Tat docking bay
    Space port Docking bay

    Interrupts (29)
    Weapon levitation x2
    Clash of sabers x2
    Tran terminated x2
    Fallen portal x2
    Smoke screen
    Narrow escape x2
    someone who loves you x2
    Sense x2
    Surprise assualt
    Skywalkers x2
    Blaster deflection
    Gift of the mentor
    You will take me to jabba now
    Shocking info
    Captive pursuit
    Double agent
    Run, luke, run
    Swing and a miss
    Glancing blow
    Don't get cocky

    Characters (11)
    Ben Kenobi x2
    Master luke x3
    Boushh x2
    Chewbacca
    Orrimarrko
    Tamteel Skreej
    Han w/blaster

    Starships (1)
    Falcon

    Weapons (3)
    Obi's saber
    Anakin's saber x2

    Effects (5)
    Disarmed
    No Disintergrations
    Order to engage
    Mechanical Failure
    Traffic control
    '

    Strategy: '

    I have played with this deck for a while and it always wins.I saw a deck somewhat like this in Decktech; earlier in the year. The first thing you see with this deck is the minimal space support. You don't really need a whole lot of space with this deck, Really what can the dark side do in space. This deck will usually win a drain race, just because of the flip side of the objective. Secondly all the interrupts in this deck, you really are prepared for alot. The narrow escape + Order to engage combo can be deadly. I am thinking about adding some "Lost in the wilderness" I was at a tourney recently and saw how potent this card can be.

    Obviously every region plays different cards, so I am not going to break this down into a vs strategy (eg vs Ralops, vs Court).
    Just try this deck for yourself, it is a very strong deck. I may make a 2.o ver with some more changes.

    I'll give you an idea of this decks power. I just beat a Ralops deck last week, by 39. I flipped my objective ASAP, and started draining and letting the objective do it's thing.
    He decides he can't take it anymore, and deploys Vaderw/saber&Tarkin&Mara w/saber to the Aud chamber. I have Ben w/saber & boush &Han. I play "double agent" and take out Mara. He iniates a battle, I "run,luke,run" Master luke w/saber to the battle.
    I "clash Of Sabers" Tarkin. He Swings first I play "Swing and a Miss". I then go on to play 1)skywalkers 2)Don't get cocky 3)Gift of the mentor 4)Courage of a skywalker 5)Smoke screen. -- and that was the end of that game. I won by 39, we played again - this time he was a bit smarter, and I won by 18.
    My point is, this deck has the read cards to help you lay a beating; and with the force generation - You will always get the cards you need.'

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