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EBO Garrison

    Deck ID: 8203

    Author: Brian "bgkenobi" Garrison

    Title: EBO Garrison

    Side: Light

    Date Published: 2000-07-05

    Description:
    Holman Style EBO with some Western flava'.

    Rating:
    3.5

    Cards:

    'Starting (4)
    The Signal
    A New Secret Base
    Hoth North Ridge
    Hoth Main Power Generators

    Characters (15)
    EPP Luke x2
    EPP Leia x2
    EPP Obi Wan
    EPP Han
    Capt. Han Solo
    Commander Willard
    Biggs Darklighter
    Wedge Antilles
    Incom Engineer x2
    General Carlist Rieekan
    Commander Lajaie
    Yoxit

    Locations (7)
    Hoth Echo Docking Bay
    Hoth Echo Command Center
    Hoth Echo Med Lab
    Hoth Echo Corridor
    Hoth
    Kashyyk
    Bespin

    Starships (13)
    Gold Leader in Gold 1
    Gold Squadron Y-Wing x3
    Red Leader in Red 1
    Red Squadron X-Wing x3
    Lando In Falcon
    Millennium Falcon
    Spiral
    Tantive IV

    Weapons (2)
    X-Wing Laser Cannon x2

    Effects (6)
    Haven
    Insurrection
    Aim High
    Echo Base Operations
    Do, Or Do Not
    Traffic Control

    Interrupts (14)
    Organized Attach x4
    Rebel Barrier x2
    Don't Forget The Droids
    Effective repairs
    The Signal
    Houjix x2
    Transmission Terminated x3


    '

    Strategy: '

    This is a combo of TJ's beast of an EBO deck, one I played against this last weekend, and some extra stuff.

    You start with the Main Power Generators and the North ridge and Signal for A New Secret Base. ANSB lets you pull EBO and the War Room before you activate.

    Set up EBO using the Incom Engineers and the other Rebels. Use the Squadron Leaders to hold down the Hoth System and any other System that you use. The other Squadron Starships deploy for 1 at systems, (with a Leader starship there) or free at Hoth, (with Haven and a Leader Starship). Use the X-Wing Laser Cannons to smack Zuckess and his Bounty Hunter friends around in Space and use the EPPS to smack off any intruders to Hoth.

    The Incom Engineers add 2 to any destiny draw done in a battle that is at a related system that has an X-Wing and makes them immune to attrition < 3. This keeps your X-Wings alive at Hoth, as well as haven does. You might be served best to throw a second one on the Super Falcon and send it to Bespin of Kashyyk with an X-Wing, to lock down another drain of 3.

    Yoxgit can retrive the X-Wing Laser Cannons if you end up losing the Starships that they are on, so they can keep shooting down starships.

    Willard, Lajaie, and Rieekan support the conrtol of Hoth and the strength of EBO. Willard adds one to the power of starships at related systems to a War Room you control. Lajaie allows you to react to Hoth, which helps when you react with a Red Squdron X-Wing that is packin' fire power. Rieekan adds to the number of Hoth sites required to cancel EBO, in the inlucky event that your opponent decides to drop down on Hoth for some snow action.

    This deck has alot of high circulating destiny with the 4 Organized Attacks and the X-Wing Laser Cannons and the 3 Transmission Terminated. Operatives might be a problem against this deck, so you should get Battle order out ASAP, but once you get EBO set up, you should be able to deal with them. The EPPs on their planet would be your best bet.

    This is a very fast deck, and it can do alot of damage.'

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