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Aiming high with Speeder Ops

    Deck ID: 834

    Author: Mike "Iceman" Fitzgerald

    Title: Aiming high with Speeder Ops

    Side: Light

    Date Published: 1999-10-11

    Description:
    This deck is a LS Operatives deck onRalltiir that tries to have a shot againstany DS deck out there right now.

    Rating:
    4.5

    Cards:

    'Obj ( 1 )
    Local Uprising

    Locations ( 7 )
    Ralltiir ( SL )
    Farm ( SL )
    Swamp
    Jungle
    Forest
    SStreet
    Docking Bay

    Creatures ( 1 )
    Worrt

    Characters ( 16 )
    Ralltiir Operative x9
    Harc Seff
    Yoxgit
    Ithorian x3
    Bothan Spy x2

    Devices ( 2 )
    Landing Claw x2

    Vehicles ( 8 )
    Rebel Snowspeeder x8

    St'ships ( 5 )
    Tantive IV
    RLiR1
    GLiG1
    Spiral
    Z-95 Headhunter

    Effects ( 5 )
    Aim High
    Manuevering Flaps
    Civil Disorder
    Yargna D'al Gargan ( SE )
    Insurrection

    Interrupts ( 15 )
    The Signal x2 ( SI )
    Houjix x2
    It's A Trap x2
    Nar Shaddaa Wind Chimes x2
    T-47 Battle Formation x2
    Lost in the Wilderness x2
    Tunnel Vision x3
    '

    Strategy: '

    Speeder Ops , the quickest way for LS draining
    kills. This is another Alien version so you don't
    have to worry too much about Drazin. Though it doesn't
    look like much the Flaps and Ops bonuses will help
    this deck fight its way out of tough situations.
    Here we go for specific strategy

    v. DS Ops- The quick deploy of this deck is very
    good versus DS Ops. The bonuses you have on them
    is the ability to use Lost in the Wilderness and
    Landing Claw to get around Battle Order. A quick
    T-47 shot will help tip the game in your favor.
    Ithorians will give you the chance to drain for
    a good amount if ABC2theUni is on you.

    v. Big Blue- Use the Landing Claw trick to get
    around Battle Order. Things might get hairy if
    ABC is out. Use It's A Traps and Houjix if they
    bring too much of a smackdown at one site.

    v. ISB- Use Lost in the Wilderness on 5D6. Worrt
    will help eat the other agents here and there.
    Tantive IV and Spiral and the Leaders will help
    try to fight off ABC.

    v. Drazin - Having NO Rebels is gonna seperate
    the average Drazin deck from the really really
    good ones. Basically just spread and drain ; try
    to track the higher destinies to get around any
    immunity their aliens might have.

    v. Ralltiir Ops - hehe. You get to watch them cringe.
    They'll never be able to flip and since you have
    no Rebels you'll be able to battle with no hindrances.
    Harc Seff will help if they actually manage to
    control a site.

    v. TIEs - The Z-95 will help Landing Claw a Dreadnaught
    and you can maybe surprise them with Tantive IV
    and a leader or something. Aim High will make them
    pay to retrieve and should be a game where you win
    with your better drain capabilities.

    v. HDADTJ - Cancel Visage , stay away from Vader
    and try to Lost in the Wilderness him. Drain , Drain
    , Drain.

    v.Ominous Rumors - Landing Claw will help cancel two
    drains. Pulling off T-47 will also help win the game.
    This deck plays pretty much the same way every game.

    Miscellaneous notes This is a pretty solid deck
    and shouldn't be too hard to play. Yargna helps
    versus Monnok and as long as you can get out the anti-Elis
    Insurrection you'll be fine. '

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