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No Longer a Secret

    Deck ID: 8379

    Author: Jodo "Jodo Kast17" Kast

    Title: No Longer a Secret

    Side: Light

    Date Published: 2000-07-12

    Description:
    This gives a new secret base a different look than many people have overlooked.

    Rating:
    4.5

    Cards:

    'Locations (9)
    Corulag
    Dantooine
    Hoth
    Yavin 4
    Echo Docking Bay
    Echo Command Center
    Echo Corridor
    Main Power Generators
    North Ridge

    Characters (17)
    Boshek
    Commander Evram Lajaie
    Commander Luke
    Commander Wedge
    Chewie of Kashyyk
    Dack
    Firgin D’an
    Hobbie
    Incom Engineer
    Ishi Tib
    General Solo
    Luke Skywalker
    Oola
    Princess Leia
    Princess Organa
    Wes Janson
    Zev Senesca

    Starships (10)
    Artoo in Red 5
    Corellian Corvette
    Lando in Falcon
    Mon Cal
    Redemption
    Red Squadron X-Wing
    Tantive IV
    X-Wing x3

    Interrupts (9)
    Direct Assault x2
    Grimtaash
    Houjix
    On Target
    Organized Attack
    Punch It
    Stay Sharp
    The Signal

    Effects (12)
    A New Secret Base
    Bacta Tank
    Draw Their Fire
    Echo Base Garrison
    Echo Base Operations
    Haven
    Insurrection
    Legendary Starfighter
    Mantellian Savrip
    Reflection
    Traffic Control
    Wise Advice

    Weapons/Devices (3)
    Quad-Laser Cannons
    X-Wing Laser Cannons x2
    '

    Strategy: '

    Okay, so you’ve already seen several dozen of these decks, well I’ve got another one for you.
    I obviously start with the power generators and a new secret base. I get EBO set up as quickly as possible. If I can get Princess Organa out at the beginning I am in great shape. I can then pull evram, wedge, and reflection. I pull echo base garrison and pull out hobbie, commander luke, zev, and wedge if he’s still in the deck. I can then set up with my starships very quickly. With insurrection I don’t have to worry about losing starships, my pilots have forfeit of 6+. Put evram on a ship for forfeit of 7. Mantellian Savrip can also be used to forfeit from hand if necessary.
    I use On Target to keep any ship I want around for another turn, I can then use stay sharp to blow them away; another option on this card is to keep a starship from drawing battle destiny. If I have luke and dack at the same place, especially if luke is on red 5 with x-wing cannons, even fett in slave 1 can’t hide. Wedge and Wes can be used for the same combo in a corvette or falcon. Direct assault can be used against those annoying ships with immunity to attrition, for example, I can take out the executor without much trouble, I simply direct assault and draw destiny.
    The bacta tank is great for recirculating pilots. If it gets cancelled, it goes to the used pile by wise advice, and I can pull it back out the next turn. The Leia’s are great for either retrieving with reflection, or forfeit fodder.
    With this many pilots and this much great forfeit, it doesn’t take more than one, maybe two ships to hold a system and drain away. I can quickly kill my opponent with my massive drains. The lack of a huge number of starships is offset by the fact that I can forfeit continually without ever losing a ship.
    My mains and high-forfeit characters should be able to battle my opponent anywhere but their strongest points. Even in those positions I could hold my own with the same forfeit that allowed me to hold space.
    '

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