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Another Hidden Base

    Deck ID: 8394

    Author: Jodo "Jodo Kast17" Kast

    Title: Another Hidden Base

    Side: Light

    Date Published: 2000-07-13

    Description:
    Hidden base that is fairly balanced between land and space, with a little manipulation to go along.

    Rating:
    4.0

    Cards:

    'Objective Hidden Base

    Locations (13)
    Alderaan
    Coruscant
    Hoth
    Kessel x2
    Kiffex
    Tatooine
    Rendezvous Point
    Yavin 4
    Cantina
    Jundland Wastes
    Mos Eisley
    Tosche Station

    Characters (12)
    Ben Kenobi
    Boshek
    Boushh
    Chewie of Kashyyk
    Cmdr Wedge
    DOS
    General Solo
    Figrin D’an
    Ishi Tib
    Luke Skywalker
    Master Luke
    Oola

    Starships (7)
    Artoo in Red 5
    Corvette
    Gold Squadron Y-Wing
    Lando in Falcon
    Redemption
    Red Squadron X-Wing
    Tantive IV

    Interrupts (9)
    Direct Assault
    Grimtaash
    Houjix
    Punch It
    The Signal x2
    Transmission Terminated
    Tunnel Vision x2

    Effects (14)
    Bacta Tank
    Battle Plan
    Draw Their Fire
    Haven
    Mantellian Savrip
    Order to Engage
    Our Most Desperate Hour x2
    Tatooine Celebration
    The Planet That It’s Farthest From
    Traffic Control
    Ultimatum
    Wise Advice
    Yoda’s Gimer Stick

    Weapons (4)
    Anakin’s Stick
    Obi’s Stick
    Quad Laser Cannons
    X-Wing Cannons
    '

    Strategy: '

    This is my first hidden base deck, so I would appreciate any pointers that you could give me. I’m not sure how well it will work in a tourney, but I’ll try it for you anyway.
    When playing this deck, I don’t like to flip the objective until I am sure that my opponent has nothing left in space. This is usually deep into the game, when the flip side will work the best anyway. At that point in the game the force drains that I will cancel will probably give me the ability to survive long enough to win. Having to use a force for each force picked up will keep the one or two starships left in my opponent’s deck from coming up easily. At that point I should be able to drain in space without any trouble and don’t have to worry about the ground.
    Before I flip the objective I concentrate on taking control of Tatooine. Once this is done I can force drain and use the celebration, which should have been already set up, as well as keeping OMDH going.
    Here is the reason for some of the cards
    Alderaan a system that is often used as the Hidden Base, so it will most likely trick my opponent into going there.
    Ishi Tib great for card tracking
    Oola keeps opponent’s characters that get deployed to a minimum
    Figrin another good card tracker
    Direct Assault takes out opponent’s starships pretty easily. Executor and Fett in Ship are prime targets.
    Grimtaash keeps opponent’s cards down low enough to Oola to work
    Transmission Terminated slows hunt down
    Legendary Starfighter use is pretty obvious. I put it on Red 5 or falcon if possible, is basically its own force drain.
    Yoda’s Gimer Stick gives me both the opportunity to stop one of my opponent’s force drains and a safe haven on the ground for my manipulators. It also works great with OTG.
    Ultimatum stops the few numbers decks that are still around, as well as keeping my opponent’s drains to a low 2.
    Quad Cannons and X-Wing Cannons primarily for Direct Assault, can also be used to get rid of those annoying bounty hunter ships.
    '

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