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Palpatine s Pleasure

    Deck ID: 8568

    Author: Daniel "Shadow865" Blackford

    Title: Palpatine s Pleasure

    Side: Dark

    Date Published: 2000-07-20

    Description:
    Finally...the Great One submits something other than an Endor Ops deck.

    Rating:
    4.0

    Cards:

    'Palpatine's Pleasure.deck - Fri Jul 21 013359 2000


    Unknown Type
    Death Star
    Alderaan
    Coruscant
    Rendili
    Coruscant Docking Bay
    Dagobah Cave
    Death Star Docking Bay 327
    Death Star War Room
    Executor Docking Bay
    Hoth Wampa Cave

    Characters (21)
    Mara Jade, The Emperor's Hand
    4-LOM With Concussion Rifle
    Admiral Ozzel
    Captain Godhert
    Captain Sarkli
    Colonel Jendon
    Commander Desanne
    Commander Igar
    Darth Vader With Lightsaber
    DS-61-2
    DS-61-3
    2 Grand Moff Tarkin
    Janus Greejatus
    Lieutenant Cabbel
    2 Lord Vader
    Officer Evax
    Sim Aloo
    2 Emperor Palatine

    Vehicles (3)
    Blizzard 2
    Dune Walker
    Tempest 1

    Starships (9)
    Avenger
    Bossk In Hound's Tooth
    Chimaera
    Devastator
    Dominator
    Boba Fett In Slave I
    Emperor's Personal Shuttle
    Vader's Personal Shuttle
    Zuckuss In Mist Hunter

    Interrupts (3)
    Prepared Defenses
    2 Twi'lek Advisor

    Effects (11)
    Battle Order
    Come Here You Big Coward
    Imperial Arrest Order
    Mobilization Points
    Oppressive Enforcement
    Resistance
    Security Precautions
    2 There'll Be Hell To Pay
    2 Lateral Damage

    Weapons (2)
    Mara Jade's Lightsaber
    Vader's Lightsaber '

    Strategy: '

    Alright. Yes..it's the third high-quality deck I've posted in 3 days (See Enter Sandman and Blow Shit Up 1.0). The point of THIS one is to activate up quickly and beat the opponent down early while you take and keep control of some good draining locations...this is beats with da quickness. Here's how the start works

    1)SYCFA gives you 5 and Opponent 2.
    2)Starting Effects=IAO,Mobilization Points, and another effect of your choice.
    3)1st turn you use SYCFA to pull D* War Room, toss a drawn scrub in hand to D* DB, use IAO to pull coruscant DB, use Mob Points to pull Rendili
    (you could vary this up with exec doc bay if you wanted, but I do this for a BG system and it gives me another character in hand) and if you want a scrub to coruscant DB (course he can be beatdown there unlike D* DB).

    This set-up is more card efficient than Docking Bay control room (you still have to control it to use it's text...so the scrub going there goes to D* DB and activates +2 which is same as pulling 2 DB's). Second turn you will be activating a MINIMUM of 12 force and giving away *3*.


    Now, I'll give you a run down of new D*II techy stuff you may not know.

    Captain Godhert-Cancels Claw.

    Captain Sarkli-Flips Ops, while he
    occupies opponents Non-BG
    location they gen nothing
    there.

    Colonel Jendon-Adds 3 to anything, D-2 F-4

    Janus Greejatus-Adds 1 to drain with Emp, draws
    des by himself, and has ishi tib
    text.

    Lord Vader-Seem's weaker till some pissy Dagobah
    deck tries to slap some UFury up on you
    tracked 5's don't take him out and with
    his saber he can hit with your low
    destiny.

    Sim Aloo-Another destiny drawer, he can peek at
    top of reserve and replace or move to
    bottom. Him and Janus both have great
    forfeit and deploy -alot with Emp.



    I know the deck is missing some key effects...but ya gotta understand I'll be raping their characters like second turn on. Pray that the opponent thinks retrieval is dead with that wimpy D*II efect I need to work in. The onslaught won't stop. When you build for speed you have to sacrifice some things...





    '

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