DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
the most broken deck ever

    Deck ID: 8591

    Author: brad "swccguy" eier

    Title: the most broken deck ever

    Side: Dark

    Date Published: 2000-07-21

    Description:
    well mabey its not broken, but its a good deck.

    Rating:
    4.0

    Cards:

    'Ralltiir Operations

    Dagobah Cave
    Death Star II Throne Room
    Desert
    Executor Meditation Chamber
    Forest
    Hoth Defensive Perimeter
    Hoth Ice Plains
    Hoth Wampa Cave
    Jungle
    Kashyyyk
    Ralltiir
    Spaceport Docking Bay

    Admiral Ozzel
    At-St Pilot x 3
    Captain Sarkli
    Commander Igar
    Ds-61-2
    Grand Moff Tarkin
    Ig-88 With Riot Gun
    Lieutenant Arnet
    Lieutenant Cabbel
    Lieutenant Watts
    Lord Vader
    Major Marquand
    Mara Jade, The Emperor's Hand
    Officer Evax

    Mara Jade's Lightsaber
    Vader's Lightsaber

    Blizzard 2
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3

    Boba Fett In Slave 1
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Devastator
    Zuckuss In Mist Hunter

    Alter x 2
    Masterful Move
    Monnok
    Prepared Defenses
    Trample

    Come Here You Big Coward
    Imperial Arrest Order
    Imperial Decree
    Leave Them To Me
    Oppressive Enforcement
    Reactor Terminal
    Search And Destroy
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x 2
    You Cannot Hide Forever




    '

    Strategy: '

    ok its everyones fave netdeck, rops. basically this is a ds2 version (ds2 versionmeans it has even better cards than before)

    first letme explain card choices
    blizzard 2-i picked it over tempest scout 5, because of its raw power. i have some atst's that can react around, and 2 atats to apply beatdown.

    the hoth sites-easy decree. also better than coruscant/death star where various decks will drop a ship late game and drain the crap out of you.

    captain sarkli-ok, umm, he rules. he flips back ls ops objective, and also cancels opponents force generation at non-bg's. good vs trm and such.

    lord vader-immune to fury and is a monster with his saber (the primere one)

    marquand/watts- ok chances are you wont get it set up, so what they are good IAO pilots. and if you do it is awesome.

    igar/tempest 1-same as marquand /watts.

    no emperor- ive tried this deck w/him and he just isnt worth it.

    no ghhk-i got power, i dont need ghhk

    no sandwhirl-no one will deploy to the desert anyway so sandwhirl wwont be as effective, so i dropped it.

    notes honor of the jedi does ass to this deck. i'll occupy my 3 battlegrounds and get around it. also i can alter it if they hide from me.

    battle deployment may go in, its a good card.


    ok play tips
    start prepared defenses. there are 6 effects you can chose with it, pick the 3 best sutied based on what your opponent plays.

    vs ebo-start decree,iao and oppressive.
    flip your objective and go to hoth to enforce decree. you may have to eat a drain for a turn or 2 to do this, but thats ok. once decree is up and rops is flipped all they can do is drain for 1 at kiffex. smack around the obiwan and luke they will use to try to battle u off hoth. it should not be that tough of a game.(i like using hoth sites instead of 2 system/1 site for decree, its easier and usually they wont fight much on ground)

    profit-iao/decree/secret plans. its the toughest matchup for this deck. flip your objective and search for the cards u need. enforce decree as much as you can. pick and chose battles. watch for fallen portal, its evil. close game, but if you get set up early you can win.

    mains-the deploy +2 at ralltiir slows mains decks.
    battle wherever they go. try to flip your objective. grapple thier sense, so you can pull off stuff like trample and masterful move. most mains decks are dying out so you shouldnt worry that much about it.

    odds-the anti odds effect

    ops-anti ops effect + convert their db (if its yop) + sarkli will kill them.

    training-grapple visored vision. get out chybc, it will help.

    hb-security precautions + search and destroy

    ds2 obj-not sure, havent played vs it. i'd prolly just play it the same as most decks , tho.

    ok there u got it. nothing new, but it still rules. dont give me a @#$%ty rating because its rops, or there will be hell to pay.


    dmail question or comments

    have a nice day
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.