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Mystikal s Endor Ops

    Deck ID: 8598

    Author: Dan "Mystikal" Christy

    Title: Mystikal s Endor Ops

    Side: Dark

    Date Published: 2000-07-21

    Description:
    Endor Ops with some DS2 FLAVA

    Rating:
    4.5

    Cards:

    'starting
    Endor Operations
    Endor
    Bunker
    EndorDB
    Prepared Defenses

    systems
    Death Star
    Kiffex
    Kashyyyk
    Sullust
    Kessel

    Admiral's Orders
    We're In Attack Position Now

    Creatures
    Bubo

    Starships
    Executor
    Devastator
    Avenger
    Vengeance
    Tyrant
    3x Death Squadron Star Destroyer
    5x Dreadnaught-Class Heavy Cruiser
    Boba Fett In Slave 1
    Zuckuss In Mist Hunter

    Characters
    Emperor Palpatine
    2x Darth Vader
    Mara Jade
    2x Grand Moff Tarkin
    Admiral Piett
    Captain Needa
    Admiral Motti
    DS-61-2
    DS-61-3
    DS-61-4
    Officer Evax
    Commander Merrejk
    Lieutenant Cabbel
    Ephant Mon

    Effects
    First Strike
    Ominous Rumors
    Reactor Terminal
    Oppressice Enforcement
    Broken Concentration
    Security Precautions
    Secret Plans
    Imperial Decree
    Something Special Planned For Them
    Imperial Arrest Order
    Lateral Damage
    Presence Of The Force
    Come Here You Big Coward

    Interrupts
    Twi'lek Advisor
    Combat Response
    Shut Him Up Or Shut Him Down
    Masterful Move'

    Strategy: '

    I've cosidered adding another Lateral Damage. For those of you who aren't familiar, this is what these 3 cards do
    Commander Merrejk When at scomplink, once during deploy phase may deploy one battleground system from reserve deck.

    We're In Attack Position Now
    Each pilot deploys -1 (-2 if an admiral) aboard a capital ship. Each capital ship with a pilot character is immune to attrition lees than 4 (or adds 2 to immunity if starship already has immunity). During each of your control phases, opponent loses 1 force for each battleground site your general or commander controls that is related to a system you occupy.

    Something Special Planned For Them
    Deploy on Table. For opponent to move a starship from same location as your star destroyer requires +2 force. Also, when opponent has just retrieved force using an interrupt or utinni effect card, that card is placed out of play. (immune to alter).

    I set up my drains at other systems with no intention of flipping the objective. My starships recieve great benefits from the admiral's orders. I usually start with Something Special.., IAO, and then whatever I feel will be best used depending on what my opponent is using. Pretty straight-forward big blue deck.

    NOTE I AM NOT TRYING TO FLIP THE DAMN OBJECTIVE. I DO NOT NEED BIKERS OR WALKERS OR MORE ENDOR SITES )

    Aquaris will not hurt my dreadnaughts too bad. I will just move in with my Star Destroyers and take it over. But I do appreciate the concern. If I did drop the dreadnaughts what would I use instead that has that nice of destiny?

    Vs. MWYHL
    I haven't had a problem vs. this deck. Even w/o the rumors I get nice drains but I think maybe 2 more systems will be in order.

    vs. Super Falcon
    My ships all have enough forfeit to handle 1 attack from the Falcon. next turn I will punish them with a severe counter attack and a Lateral Damage. I think I'll be able to work it out....

    Edits
    CHYBC is now another Lat. Damage.
    Tyrant is now Chimaera (just got it)
    D* is now Mon Calamari (the 1 less icon but 1 more drain is worth it)
    1 Grand Moff Tarkin for Captain Godherdt (cancels landing claw at same system)
    1 Dreadnaught-Class Cruiser for Dengar in Punishing 1
    Officer Evax is now Admiral Chiraneu (sp?)
    1 DSSD is now an Accuser '

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