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                 Deck ID: 8668 
Author: Chris "CJ" Young 
Title: Wait And Bleed  
Side: Dark 
Date Published: 2000-07-24 
Description: RallOps modified with DS2 
Rating: 4.5 
Cards:  
 
'OBJ 
RallOps 
 
LOCATIONS 
Ralltiir 
Spaceport DB 
Forest 
Jungle 
Desert 
Wampa Cave 
Ice Plains 
DS2 Throne Room 
Dagobah Cave 
Death Star 
Coruscant 
Kashyyyk 
 
CHARACTERS 
At-St Pilot x3 
Lord Vader 
DLOTS 
Grand Moff Tarkin 
Mara 
Iggy with Gun 
Lt Cabbel 
Officer Evax 
Ozzel 
Admiral Chiraneau 
Lt. Arnet 
Captain Godherdt 
Captain Sarkli 
Igar 
 
STARSHIPS 
Executor (DS2) 
Chimera 
ZiMH 
BiHT 
BFiS1 
DiP1 
 
VEHICLES 
Blizzard 2 
Blizzard Scout 1 
Tempest 1 
Tempest Scout 1 
Tempest Scout 2 
Tempest Scout 3 
Tempest Scout 5 
 
INTERRUPTS 
Alter x2 
Trample x2 
Masterful Move 
Monnok 
Prepared Defences 
 
EFFECTS 
Battle Order 
IAO 
You Cannot Hide Forever 
Search and Destroy 
Grabber x2 
Oppressive Enforcement 
Imperial Decree 
Secret Plans 
 
WEAPONS 
Vader's Saber 
 
ADMIRAL'S ORDER 
Battle Deployment' 
 
Strategy: ' 
 
There shouldn't be much I have to say about this deck. It just plain rocks  
 
I added some new characters. Lord Vader is cool. He is a god with his lightsaber. Godherdt can cancel Landing Claw, Sarkli is a spy and stops force generation on opponent's 2/0's, and Chiraneau adds to space drains and is an excellent pilot. 
 
The new ships are good Flagship and Chimera. 
 
There is a new start for this deck. Use prepared defences to probably pull IAO, Oppressive Enforcement and You Cannot Hide Forever. 
 
The Admiral's Order kicks ass in this deck. Stops crazy mains drawing extra destinies at Ralltiir, and pulls combat vehicles. 
 
Overall I still think that RallOps will continue to dominate and has only been made stronger with DS2.' 
 
              
              
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