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Wait And Bleed

    Deck ID: 8668

    Author: Chris "CJ" Young

    Title: Wait And Bleed

    Side: Dark

    Date Published: 2000-07-24

    Description:
    RallOps modified with DS2

    Rating:
    4.5

    Cards:

    'OBJ
    RallOps

    LOCATIONS
    Ralltiir
    Spaceport DB
    Forest
    Jungle
    Desert
    Wampa Cave
    Ice Plains
    DS2 Throne Room
    Dagobah Cave
    Death Star
    Coruscant
    Kashyyyk

    CHARACTERS
    At-St Pilot x3
    Lord Vader
    DLOTS
    Grand Moff Tarkin
    Mara
    Iggy with Gun
    Lt Cabbel
    Officer Evax
    Ozzel
    Admiral Chiraneau
    Lt. Arnet
    Captain Godherdt
    Captain Sarkli
    Igar

    STARSHIPS
    Executor (DS2)
    Chimera
    ZiMH
    BiHT
    BFiS1
    DiP1

    VEHICLES
    Blizzard 2
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3
    Tempest Scout 5

    INTERRUPTS
    Alter x2
    Trample x2
    Masterful Move
    Monnok
    Prepared Defences

    EFFECTS
    Battle Order
    IAO
    You Cannot Hide Forever
    Search and Destroy
    Grabber x2
    Oppressive Enforcement
    Imperial Decree
    Secret Plans

    WEAPONS
    Vader's Saber

    ADMIRAL'S ORDER
    Battle Deployment'

    Strategy: '

    There shouldn't be much I have to say about this deck. It just plain rocks

    I added some new characters. Lord Vader is cool. He is a god with his lightsaber. Godherdt can cancel Landing Claw, Sarkli is a spy and stops force generation on opponent's 2/0's, and Chiraneau adds to space drains and is an excellent pilot.

    The new ships are good Flagship and Chimera.

    There is a new start for this deck. Use prepared defences to probably pull IAO, Oppressive Enforcement and You Cannot Hide Forever.

    The Admiral's Order kicks ass in this deck. Stops crazy mains drawing extra destinies at Ralltiir, and pulls combat vehicles.

    Overall I still think that RallOps will continue to dominate and has only been made stronger with DS2.'

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