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Deck ID: 8668
Author: Chris "CJ" Young
Title: Wait And Bleed
Side: Dark
Date Published: 2000-07-24
Description: RallOps modified with DS2
Rating: 4.5
Cards:
'OBJ
RallOps
LOCATIONS
Ralltiir
Spaceport DB
Forest
Jungle
Desert
Wampa Cave
Ice Plains
DS2 Throne Room
Dagobah Cave
Death Star
Coruscant
Kashyyyk
CHARACTERS
At-St Pilot x3
Lord Vader
DLOTS
Grand Moff Tarkin
Mara
Iggy with Gun
Lt Cabbel
Officer Evax
Ozzel
Admiral Chiraneau
Lt. Arnet
Captain Godherdt
Captain Sarkli
Igar
STARSHIPS
Executor (DS2)
Chimera
ZiMH
BiHT
BFiS1
DiP1
VEHICLES
Blizzard 2
Blizzard Scout 1
Tempest 1
Tempest Scout 1
Tempest Scout 2
Tempest Scout 3
Tempest Scout 5
INTERRUPTS
Alter x2
Trample x2
Masterful Move
Monnok
Prepared Defences
EFFECTS
Battle Order
IAO
You Cannot Hide Forever
Search and Destroy
Grabber x2
Oppressive Enforcement
Imperial Decree
Secret Plans
WEAPONS
Vader's Saber
ADMIRAL'S ORDER
Battle Deployment'
Strategy: '
There shouldn't be much I have to say about this deck. It just plain rocks
I added some new characters. Lord Vader is cool. He is a god with his lightsaber. Godherdt can cancel Landing Claw, Sarkli is a spy and stops force generation on opponent's 2/0's, and Chiraneau adds to space drains and is an excellent pilot.
The new ships are good Flagship and Chimera.
There is a new start for this deck. Use prepared defences to probably pull IAO, Oppressive Enforcement and You Cannot Hide Forever.
The Admiral's Order kicks ass in this deck. Stops crazy mains drawing extra destinies at Ralltiir, and pulls combat vehicles.
Overall I still think that RallOps will continue to dominate and has only been made stronger with DS2.'
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