Deck ID: 8687
Author: steve "stevie B" baroni
Title: Bring Him The Sevens
Side: Dark
Date Published: 2000-07-24
Description:
This deck uses the new objective to get out the emperor quik and convert luke even faster.
Rating:
4.5
Cards:
'Bring Hin Before The Sevens.deck - Mon Jul 24 194313 2000
Unknown Type
Death Star II Docking Bay
Death Star II Throne Room
Endor Landing Platform (Docking Bay) - Foil
Spaceport Docking Bay
Characters (15)
Darth Vader, Dark Lord Of The Sith x5
Emperor Palatine x2
Grand Moff Tarkin x2
IG-88 With Riot Gun x2
Janus Greejatus
Mara Jade, The Emperor's Hand x2
Sim Aloo
Starships (4)
Death Squadron Star Destroyer x2
Flagship Executor
Zuckuss In Mist Hunter
Interrupts (12)
Counter Assault x4
Force Lightning x3
Hunting Party
I Have You Now x3
Prepared Defenses
Effects (20)
Come Here You Big Coward
Crush The Rebellion
Imperial Arrest Order
Insignificant Rebellion
Mobilization Points
Mournful Roar x2
Reactor Terminal x2
Something Special Planned For Them
Visage Of The Emperor x7
We're The Bait x2
Your Destiny
Weapons (4)
Mara Jade's Lightsaber
Vader's Lightsaber x3
Unknown Type
Bring Him Before Me/Take Your Father's Pla'
Strategy: '
The main problem that i have seen in most of the new objective decks is the force generation. Instead of packing 5 or six twix sites and the deathstar i use mobilization points and imperial arrest order to genereate masive force. The start to this deck is to just get out the emperor first turn to one of the battleground doking bays. I have three docking bays total, the endor doking bay incase I play a version of my Local Uprising with a big twist, and a non unigue one so i can go to whatever planet my opponent goes,such as incase i play profit i still have a way to get back to the death star to convert luke.
A lot of people say that the deck has too few charachters and the sevens are useless but you really need to see it in action to believe how well it works. The deck only lost one game during the Kashhyyk Regionals and that was because i was unfmiliar with the light side objective deck and i deployed the emperor to the endor doking bay with out a vader in my hand and i had to loose 3 force a turn for about 4 turns becuase i could not find a vader.
The sevens are in the deck mainly to win battles and convert luke. A couple of the games i played the opponent tried to jump the emperor with epp luke but found out he made a mistake when i deck dived for I have you know and drew three destiny atleast one consisting of a seven. That there was one battle that i already had won. You can pretty much dismember any hitsquad that comes down between Ig88, choke vader and Force Lightning. You only need to win 2 battles in order to pull of the objective and convert luke. THe only problem that i have had was loosing duels unless i traked two 1s. After that the odds were in my favor of crossing luke. If the opponent does not give me luke then he can loose three force for the rest of the game while i am drainign for a maxium of 4 at one location and counter assualting my opponents drains. Sense and alter has not been much of a problem since i have found only a couple of people play heavy sense and alter in my tourney enviorment and if it is big in your area then you can take out a force lighting for a do or do not or an oppresive enforcement.
Let I remind you that this deck does need to convert luke to win. I have many means of winning from battles to counter assualting my opponents drains with sevens
Thanx for future constructive critism.
Steve Baroni '