Deck ID: 8704
Author: Eddie "ISBop" Brown
Title: Speedy TIEs
Side: Dark
Date Published: 2000-07-25
Description:
This deck uses the power of TIE Interceptors, Admiral's Orders, weapons, and support cards to max out TIEs. Supported with Dreadnaughts and Destroyers.
Rating:
4.5
Cards:
'Starting
Kashyyyk
Prepared Defenses
Mobilization Points
Oppressive Enforcement
Combat Response
Locations (7)
Sullust
Coruscant
Endor
Wakeelmui
Kiffex
Kessel
Kashyyyk
Admiral’s Orders (2)
Fighter Cover x2
Characters (8)
Baron Soontir Fel
DS-181-3
DS-181-4
Major Turr Phennir
Mara Jade
Grand Moff Tarkin
Major Mianda
Lord Vader
Starships (20)
The Emperor’s Shield
The Emperor’s Sword
Scythe 1
Saber 2
Saber 3
Saber 4
Vengeance
Dreadnaught-Class Heavy Cruiser x3
TIE Interceptor x9
Visage
Weapons (5)
SFS L-s9.3 Laser Cannons x5
Effects (9)
Lateral Damage x2
Inconsequential Losses
Combat Response
Oppressive Enforcement
Sienar Fleet Systems
Mobilization Points
Well Guarded
Dreaded Imperial Starfleet
Interrupts (9)
Imperial Barrier x2
All Power To Weapons x4
Short-Range Fighters
Twi’lek Advisor
Prepared Defenses '
Strategy: '
Start Kashyyyk, Prepared Defenses, Mobilization Points, Combat Response, and Oppressive Enforcement. This way, you give yourself 2 without your opponent benifiting from early force gen. Mobilization pulls Wakeelmui to set up SFS early. SFS is NOT an integral part of this deck. You can still win easily without using this card. Just make sure you use Short-Range Fighters to retrieve. The other cards just speed up the deck and prevent SAC. They make it really fast, too.
I usually use my first APTW to grab 3 TIEs; extra speed always helps. The SE cannons rock with TIE interceptors. Use them to take out almost any starfighter with ease. Also, when they fire and Fighter Cover is out, the TIE is power +3, a great bonus. All the helper cards (APTW, Fighter Cover, Dreadnaughts, X-wings at same system) can get your TIEs up into deadly power for very cheap.
The Emperor's Sword and Shield are in there for a couple of reasons. First, theyre cheaper than 3 normal TIE interceptors. Second, they help with the low average ability of the deck, so I can draw battle destiny easily. They are power +3 at Coruscant or Endor, and both of those systmes are in the deck. Lastly, when I deploy them, I retrieve 3 force instead of 1, since they count as 3 TIEs. They're not very powerful, but they fit this deck very well.
If the opponent is playing ground, and doesn't look to be playing much space, then spread and drain. If the LS drains get really big, use some power characters and beatdown. They are included just for this purpose.
Lateral Damage is an awesome card. Simply activate a bunch, play it on a high-power cap ship, drop TIEs and cannons, battle, shoot the starfighters, and smack around the power=0 capital. It's a lot of fun, and can be the game-breaker.
This deck is tons of fun to play, and is powerful too. Try it at your next tourney, and you'll be surprised at the results. Good luck with it, and May The Force Be With You.
'