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Speedy TIEs

    Deck ID: 8704

    Author: Eddie "ISBop" Brown

    Title: Speedy TIEs

    Side: Dark

    Date Published: 2000-07-25

    Description:
    This deck uses the power of TIE Interceptors, Admiral's Orders, weapons, and support cards to max out TIEs. Supported with Dreadnaughts and Destroyers.

    Rating:
    4.5

    Cards:

    'Starting
    Kashyyyk
    Prepared Defenses
    Mobilization Points
    Oppressive Enforcement
    Combat Response

    Locations (7)
    Sullust
    Coruscant
    Endor
    Wakeelmui
    Kiffex
    Kessel
    Kashyyyk

    Admiral’s Orders (2)
    Fighter Cover x2

    Characters (8)
    Baron Soontir Fel
    DS-181-3
    DS-181-4
    Major Turr Phennir
    Mara Jade
    Grand Moff Tarkin
    Major Mianda
    Lord Vader

    Starships (20)
    The Emperor’s Shield
    The Emperor’s Sword
    Scythe 1
    Saber 2
    Saber 3
    Saber 4
    Vengeance
    Dreadnaught-Class Heavy Cruiser x3
    TIE Interceptor x9
    Visage

    Weapons (5)
    SFS L-s9.3 Laser Cannons x5

    Effects (9)
    Lateral Damage x2
    Inconsequential Losses
    Combat Response
    Oppressive Enforcement
    Sienar Fleet Systems
    Mobilization Points
    Well Guarded
    Dreaded Imperial Starfleet

    Interrupts (9)
    Imperial Barrier x2
    All Power To Weapons x4
    Short-Range Fighters
    Twi’lek Advisor
    Prepared Defenses '

    Strategy: '

    Start Kashyyyk, Prepared Defenses, Mobilization Points, Combat Response, and Oppressive Enforcement. This way, you give yourself 2 without your opponent benifiting from early force gen. Mobilization pulls Wakeelmui to set up SFS early. SFS is NOT an integral part of this deck. You can still win easily without using this card. Just make sure you use Short-Range Fighters to retrieve. The other cards just speed up the deck and prevent SAC. They make it really fast, too.
    I usually use my first APTW to grab 3 TIEs; extra speed always helps. The SE cannons rock with TIE interceptors. Use them to take out almost any starfighter with ease. Also, when they fire and Fighter Cover is out, the TIE is power +3, a great bonus. All the helper cards (APTW, Fighter Cover, Dreadnaughts, X-wings at same system) can get your TIEs up into deadly power for very cheap.
    The Emperor's Sword and Shield are in there for a couple of reasons. First, theyre cheaper than 3 normal TIE interceptors. Second, they help with the low average ability of the deck, so I can draw battle destiny easily. They are power +3 at Coruscant or Endor, and both of those systmes are in the deck. Lastly, when I deploy them, I retrieve 3 force instead of 1, since they count as 3 TIEs. They're not very powerful, but they fit this deck very well.
    If the opponent is playing ground, and doesn't look to be playing much space, then spread and drain. If the LS drains get really big, use some power characters and beatdown. They are included just for this purpose.
    Lateral Damage is an awesome card. Simply activate a bunch, play it on a high-power cap ship, drop TIEs and cannons, battle, shoot the starfighters, and smack around the power=0 capital. It's a lot of fun, and can be the game-breaker.
    This deck is tons of fun to play, and is powerful too. Try it at your next tourney, and you'll be surprised at the results. Good luck with it, and May The Force Be With You.

    '

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