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Intercepter

    Deck ID: 8721

    Author: Joe "JoeCool144" Fox

    Title: Intercepter

    Side: Dark

    Date Published: 2000-07-25

    Description:
    Tie Intercepters. My first try at a dark space deck.

    Rating:
    3.5

    Cards:

    'Starting
    Wakeelumai
    Twilek
    Combat Response

    Locations
    Death Star
    Death star War Room
    Dagobah Cave
    Imperial Square
    Yavin 4
    Tatooine
    Hoth
    Kuat (the react text is cool and this card is cool with wakeelumai)
    Kiffex
    Kashyyyk
    Sullust

    Characters
    DVDLOTS
    Darth Vader x2
    Mara Jade x2
    Fett With Gun
    Admiral Chiraneau
    DS-181-2
    DS-181-3
    Major Turr Phennir
    Baron Soontir Fel

    Starships
    Tie Intercepter x10
    Avenger
    Devastator
    Chimaera
    Accuser
    Visage
    Zuckuss In Mist Hunter
    Dengar In Punishing One
    Saber 1
    Saber 2
    Saber 3
    Saber 4

    Weapons
    Vader's Lightsaber x2
    Mara Jade's Lightsaber

    Effects
    Imperial Decree
    Dreaded Imperial Starfleet
    Reactor Terminal
    Sienear Fleet Systems x2

    Interrupts
    Short Range Fighters
    All Power To Weapons x4
    Twi'Lek Advisor
    Point Man



    '

    Strategy: '

    To show you the strategy, im gonna go through the deck and explain.
    Starting
    Wakeelumai
    Twilek
    Combat Response
    This is so I can get sinear fleet systems going. Combat response is for the sabers.



    Locations
    Death Star
    Death star War Room
    Dagobah Cave
    Imperial Square
    These four are for good activation, cant always rely on the opponent or your systems.


    Yavin 4
    Tatooine
    Hoth
    They give me two Icons and yavin and hoth can be used with imperial decree.

    Kuat (the react text is cool and this card is cool with wakeelumai)

    Kiffex
    Kashyyyk
    Sullust
    These are all drain 2, if I can get chrianeau out then they will be even better.

    Characters
    DVDLOTS
    Darth Vader x2
    Mara Jade x2
    Fett With Gun
    My ground guys, Can hold a site on their own and each one has at least one weapon in this deck.

    Admiral Chiraneau
    DS-181-2
    DS-181-3
    Major Turr Phennir
    Baron Soontir Fel
    My imperial pilots. All are cool.


    Starships
    Tie Intercepter x10
    Power 5 with all power to weapons.

    Avenger
    Devastator
    Chimaera
    Accuser
    Visage
    The above are my ties backup

    Zuckuss In Mist Hunter
    Dengar In Punishing One
    These two stop attrition and cause yours to hurt them more. Great together.

    Saber 1
    Saber 2
    Saber 3
    Saber 4
    Saber squadron rules.

    Weapons
    Vader's Lightsaber x2
    Mara Jade's Lightsaber
    For my ground guys.


    Effects
    Imperial Decree
    Stop big drains.
    Dreaded Imperial Starfleet
    Cancel a few drains.
    Reactor Terminal
    Sienear Fleet Systems x2
    ok, you set these up on wakeelumai early to get some force retrieval most of the game.


    Interrupts
    Short Range Fighters
    Retrieve 10 with sienear then 10 more with this.
    All Power To Weapons x4
    Those ties are pwoer 5 each

    Twi'Lek Advisor
    Get out decree or somethin else.

    Point Man
    Cancels some gay cards.


    ok, you start wakeelumai and get out SFS. Then you deploy ties and retrieve and drain. If they come to fight, play all power to weapons to have power 5 ties. Eventually you should overpower them and retrieve enough to win the game.


    '

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