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Post DSII YOPS

    Deck ID: 8777

    Author: Brian "bgkenobi" Garrison

    Title: Post DSII YOPS

    Side: Light

    Date Published: 2000-07-26

    Description:
    This deck uses the Y-Wings to flip Local Uprising, while dealing with the DSII Operative Hate cards.

    Rating:
    3.5

    Cards:

    'Locations 9
    1x Rallitir
    1x Swamp
    1x Forest
    1x Desert
    1x Jungle
    1x Spaceport Docking Bay
    1x Home One War Room
    1x Dagobah Yoda’s Hut
    1x R-Point

    Characters 17
    1x Luke Skywalker, Jedi Knight
    2x EPP Obi-Wan
    1x Luke Skywalker
    1x General Calrissian
    1x Nien Numb
    1x EPP Han Solo
    1x ECC Chewie
    9x Rallitir Operative

    Starships 14
    10x Y-Wing
    1x Gold Squadron 1
    1x Home One
    1x Liberty
    1x Spiral

    Effects 7
    1x Traffic Control
    1x Battle Plan
    1x Squadron Assignments
    1x Honor Of The Jedi
    1x Bargaining Table
    1x Goo Ne Tay
    1x Insurrection

    Weapons
    1x Luke’s Lightsaber

    Interrupts 12
    3x Nar Shadda Wind Chimes
    2x All Wings Report In
    1x Punch It
    1x Life Debt
    1x The Signal
    1x Their Heading For The Medical Frigate
    2x Houjix

    Objective 1
    1x Local Uprising/Liberation
    '

    Strategy: '

    How to Play -

    Ok, this is a standard Y-Wing/Operatives deck. This one is set up on Rallitir to give anyone playing RalOps a headache. You use the Operatives and the Y-Wings to set up the planet and to flip the Objective. Use Jedi Luke and EPP Obi-Wan to add any muscle that is needed on your planet or to disrupt the happenings on other planets. Home One, Liberty, and any one of the two different Super Falcons in the deck can be used to counter act any space actions that your opponent attempts against you.
    Why will this work even after DSII has a lot of Operative Hate cards in it? What some people fail to notice with the anti-operative cards that were released in DSII is that when the two Effects hit the table, they do not immediately kill the operatives. Your opponent must still complete the instructions on the two Effects. Leave Them To Me for the Dark Side and Let’s Keep A Little Optimism Here still require your opponent to occupy an Operative target planet location. So if you are playing against RalOps, you are in trouble with their people on the ground. But if you read the Effects closely, it does not say anything about Operatives not being able to flip their Objective. They are only Forfeit = 0 and do not add to Force Drains. So what you do is flip your Objective, and start battling your opponent off of your planet. Once they are no longer occupying an Operative planet location, you Force Drain them away.
    The second Anti-Operative card type that is in DSII is the two characters that flip your Objective back. Colonel Salm for the LS & Capitan Sarkli. Both of these characters anti-operative game text require them to occupy the Operative Planet system in order to flip the Objective back to the 0 side. Even with this character occupying the system, the Operatives are Force Draining for 2 at each planet location, something that neither of these characters have any control over. It is also a certain guarantee that all Operative Decks will pack enough starships to get rid of these two guys ASAP. If they do deploy to the system, they will not be there for very long. Thus the objective flips back.
    How will this deck combat these two Bullet cards? To deal with the Effect leave Them To Me, all you need to do is just kick your opponent off of your planet. Jedi Luke and EPP Obi will be good for that, as will EPP Han Solo and ECC Chewie. These guys with the Operatives and a flipped objective will not only get rid of the unwanted guests, but also should inflict some good battle damage. This is one way to get rid of the powers of the Effect.
    The other Bullet card is Captain Sarkli. He is easier to get rid of than the Effect. You simply load up the Rallitir system with Home One and Liberty. They deploy to the system, you simply crush them at the system. If they try to bring down a beat squadron, react with the Spiral and even use a couple of Y-Wings. You should be able to control the Rallitir system rather easily, negating any attempt to use Capitan Sarkli as your opponent’s only Operative defense.
    That is it. If you get the Objective flipped fast enough, and are able to keep your opponent off your planet, you should be in pretty good shape. Also, if they fail to play either one of these cards, well, then you should smoke them. Thanks for reading.
    '

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