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Asteroid Sanctuarys you wont Alter

    Deck ID: 88

    Author: Bastian "Death Star" Winkelhaus

    Title: Asteroid Sanctuarys you wont Alter

    Side: Light

    Date Published: 1999-08-12

    Description:
    MWYHL without any tests, asteroids, numbers,undercover spies. Not suited for the battle-orientated

    Rating:
    4.5

    Cards:

    'Locations(11)
    Dagobah
    Big One x4
    Asteroid Field x6

    Characters(8)
    R2-D2
    Artoo
    Momaw Nadon
    Bothan Spy x2
    Arcona x3

    Starships(6)
    X-wing x6

    Interrupts(15)
    The Signal x2 (1xSI)
    A few maneuvers x2
    Were doomed x2
    Transmission terminated x2
    Rebel Barrier x2
    Houjix x2
    Effective repairs
    Yoda stew
    Clash of sabers

    Effects(18)
    Asteroid Sanctuary x4
    Undercover x4
    Never tell me the odds x3
    Rebel Fleet
    For Luck (SE)
    Docking and Repair Facilities
    Traffic Control
    A Gift
    Order to engage
    Do or do not

    Device(1)
    Landing Claw

    Objective
    Mind what you have learned/Save you it can'

    Strategy: '

    Going to the last tournament I decided not to play any mains on light side. I expected a
    lot of Hunt down/duel decks and a whole lot of battle stuff. I dont say light side cant
    win against those decks but I prefered to make them have a lot of useless cards and not
    risk to go down in battles.
    Normal starting effect is For Luck to completely prevent Sense and Alter from
    canceling anything. If youre sure there is no SAC, start Rebel Fleet. Docking and
    repair facilities allows you to cancel a drain with rebel fleet every turn with only two
    x-wings. If your wing at the Big one exploded (or did he implode???) get him into hand
    and drop the other one from the Rebel Fleet to the Big one. At the time your opponent
    is smart enough to track a destiny that wont harm your fighter, it might allready be to
    late. Order to engage and numbers are in there as alternative methods of causing
    damage should the opponent use Come here you big coward, Bright center or get an
    ORS to Dagobah system.
    If there are any cards in the deck that you dont like you might consider these cards that
    I just didnt find the space for as replacement

    - Bacta Tank Bubo, Trample, Sniper, Arnet, Those rebels wont escape, most decks
    have some way to kill your characters, with Bacta tank theyre back next turn.
    - Battle Plan Normally you drain exactly once every turn so this card is not harming
    you that much. But it could slow down an Operative deck.
    - Planet farthest Its not the first test and its hard to protect, but with Were doomed
    it cancels nearly all drains, no matter how many locations he got.
    '

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