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Eat St and Die

    Deck ID: 8803

    Author: Chris "Artwo" Fanchi

    Title: Eat St and Die

    Side: Dark

    Date Published: 2000-07-27

    Description:
    This dec, still in the preliminary stages, uses the Superlaser Mark II to it's fullest extent.

    Rating:
    4.5

    Cards:

    'Starting (8)
    Endor Operations/ Imperial Outpost (do NOT flip)
    Endor
    Endor Bunker
    Endor Landing Platform (DB)
    Operational As Planned
    Moff Jerjerrod
    Death Star II
    Imperial Arrest Order

    Locations (6)
    DSII Capacitors
    DSII Coolant Shaft
    DSII Reactor Core
    Kashyyyk
    Sullust
    DSII Docking Bay

    Characters (8)
    Emperor Palpatine
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Lord Vader
    Grand Moff Tarkin
    Admiral Chiraneau
    Admiral Piett
    Commander Merrejk

    Weapons (6)
    SFS L-s9.3 Laser Cannon x5
    Superlaser Mark II

    Starships (19)
    TIE Interceptor x13
    Victory-Class Star Destroyer x4
    Emperor's Personal Shuttle
    Executor

    Effects (6)
    Ominous Rumors
    Desperate Counter
    Endor Shield
    Inconsequential Loses
    Dreaded Imperial Starfleet
    Return To Base

    Interrupts (4)
    Short-range Fighters
    Twi'lek Advisor x3

    Admirals Orders (2)
    We're In Attack Position Now
    Battle Deployment

    Epic Enevts (1)
    That Thing's Operational'

    Strategy: '

    PLEASE READ BEFORE YOU REVIEW- The VCSDs have been changed to Dreadnaughts.

    ___________________________________________________________

    Your objective is to get That Thing Operation within the first three or four turns. First turn- deploy IAO to get DSII DB and deploy Jerjerrod there. Use Moff to get sectors and Superlaser, then use Reactor Core to get TTO. Once that's going, move to one of your systems and start draining, plus make 'em lose 2 for TTO. Try to get Merrejk to the bunker early to utilize his text and Endor Shield's text.

    This is a strong anti-LS space deck. With the Superlaser, you can easily knock out their capitals while the SFS cannons can take down their fighters (often even the SUPERFALCON).

    To combat ground decks, try to get Vader, Tarkin, and the Emperor on their planet and spread and drain in space. If you're falling behind, just use Short-range Fighters to pick up some easy retrieval.

    Try to keep the DSII involved in all space battles for the additional Capacitors destiny.

    Most of all, have fun Blowing stuff up.

    Chris "ARTWO" Fanchi '

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