DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
The New EBO Deck

    Deck ID: 8819

    Author: Carmine "LittleDebbie" Arca

    Title: The New EBO Deck

    Side: Light

    Date Published: 2000-07-27

    Description:
    A standard EBO deck with a few surprises.

    Rating:
    4.0

    Cards:

    'Starting
    Main Power Generators
    North Ridge
    A New Secret Base
    The Signal

    Locations
    Hoth Echo Corridor
    Hot Echo Med Lab
    Hoth Echo Docking Bay
    Mon Calamari
    Hoth
    Yavin 4

    Characters
    Baragwin x3
    Ishi Tib x2
    Gran
    Boshek
    Oola
    Figrin D'an
    General Carlist Rieekan
    Obi-Wan Kenobi x2
    Leia with Blaster Rifle
    Luke with Saber
    Commander Luke Skywalker
    FX-7
    2-1B

    Starships
    Lando in Falcon x2
    Redemption
    Artoo in Red 5
    Red 6
    Red Squad X-wing x3
    Gold Squad Y-wing x2

    Effects
    Projection of a Skywalker x2
    What Are You Trying to Push On Us x2
    Docking and Repair Facilities
    Echo Base Garrison
    Bacta Tank
    Echo Base Operations
    Wise Advice

    Interrupts
    Nar Shaddaa Wind Chimes x2
    Nabrum Leids x2
    On The Edge x2
    Houjix

    Devices
    Disruptor Pistol
    Electro Binoculars
    Obi's Saber
    Jedi Lightsaber x2
    X-wing Laser Cannons x2

    '

    Strategy: '

    The strategy is as follows
    Set up the EBO with EBG and occupie with your Baragwins and other aliens. Once you get EBO out, deploy your X wings and Y wings to Yavin 4 for next to nothing. Use the effects to pull systems to drain at and the bacta tank.

    Bacta Tank Use the droids and the Redemption for
    the bacta tank. You can use the bacta tank to eiter attack the opponents at their sites constantly with one EPP main or to defend Hoth from intruders.

    Baragwins The baragwins are there for retrieval and you can give them lightsabers for a drain or two.

    On the Edges Use the On the edges next to each other for retrieval, the device retrieval and electrobinocs can help you track what you need. You can also kill off Commander Luke,if you don't need him, with an On the Edge so you can deploy Luke with saber.

    Commander Luke He's in here because you can pull him with Garrison and can defend echo base pretty well. Also if you deploy Artoo in Red 5 at the North Ridge with Commander Luke aboard for free and take off to Hoth. You get a drain of three, power of seven, a battle destiny, and immunity to attrition less than 5 Also, pull him and use the Ishi Tib's text to get an extra draw by placing him under the used pile and repulling him again.

    All in all, just spread out and drain their pants off. The Repair facilities and the Bacta tank help a ton to keep your characters on the table. The Gran is there for some more retrieval. The Nabrums are there to relocate the baragwins if they're in trouble, and to relocate your EPPs to battle wherever you need them to. SAC control is Wise Advice which also helps your grabbers, and projection is for reducing big drains while you draw an EPP or two to battle them.The Wind chimes are for pulling the baragwins and for last ditch retrieval. Rieekan is for if they try to cancel EBO, keep him alive and they can't. Some of the DSll cards would affect the deck, but it should still keep the big drains. The only card to really watch out for is
    Come Back Here You Big Coward, but if you occupy two systems, you'll be fine.

    If you have any ideas for specific cards to add please say so in your review. The deck's not unbeatable, but you should be able to win most of the time.


    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.