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Mystikal s Shoot

    Deck ID: 8820

    Author: Dan "Mystikal" Christy

    Title: Mystikal s Shoot

    Side: Light

    Date Published: 2000-07-27

    Description:
    Hidden Base with some weaponry.. no starfighter the Empire has stands a chance...

    Rating:
    4.0

    Cards:

    'Starting
    Hidden Base
    (System Of Your Choice for HB)
    Rendezvous Point
    Heading To The Medical Frigate
    Your Insight Serves You Well
    Squadron Assignments
    Superficial Damage

    Effects
    Slayn & Korpil Facilities
    Legendary Starfighter
    Honor Of The Jedi
    Insurrection

    Systems
    Kiffex
    Aquaris
    Chandrila
    Sullust
    Roche
    Kessel

    Starships
    Red 2
    Red Squadron 4
    Artoo Deetoo In Red 5
    Red Squadron 7
    Red 8
    Gray Squadron 1
    Green Squadron 3
    Blue Squadron 5
    2x Millenium Falcon

    Liberty
    Spiral
    3x Nebulon-B Frigate

    Characters
    Wedge Antilles
    Derek 'Hobbie' Klivian
    Luke Skywalker
    Kier Santage
    Bren Quersey
    Colonel Salm
    Kin Kian
    Tycho Celchu
    Ten Numb
    2x Cpt. Han Solo
    Lieutenant Tarn Mison
    Major Hassh'n
    Admiral Akbar

    Weapons
    Intruder Missile
    2x Enhanced Proton Torpedoes
    3x X-wing Laser Cannon

    Admiral's Orders
    Concentrate All Fire
    I'll Take The Leader

    Interrupts
    Effective Repairs
    Stay Sharp
    2x Steady Aim
    2x Rapid Fire'

    Strategy: '

    First off in your review, do you see a card I can take out to add Aim High?

    Stay Sharp is a Sorry About The Mess for space, or adds a weapon's destiny # to power if you just fired it. Just so you know why it is there.

    Yoor Insight is for Honor or Insurrection. Whatever you feel wil help more.

    Ok. First turn deploy Aquaris. Count up your opponent's activation and if you feel safe deploy a ship there preferably via Squadron Assignments. Next System you deploy should be Chandrila and try to get a capital ship there as soon as possible.
    Your generation will now be 10 assuming they have no one at Aquaris and give you no icons. Make sure you keep 1 weapon at every system. Rapid Fire will bring up weapons for battle too which is awesome coz the Frigates can fire X-wing cannons. Roche and the sooner you can get Slayn & Korpil out the better. From then on Space is your playground. Blue Squadron 5 with Ten Numb and an intruder missile under the appropriate circumstances and with interrupts can shoot the Executor with a draw of 2. Rops might be a problem, but I haven't lost to it so far.

    Please send me a message if you have any questions.

    Old Wedge is in the coz I haven't got the new one or his ship yet. I recommend switching them out if you do have them.
    '

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