Deck ID: 8820
Author: Dan "Mystikal" Christy
Title: Mystikal s Shoot
Side: Light
Date Published: 2000-07-27
Description:
Hidden Base with some weaponry.. no starfighter the Empire has stands a chance...
Rating:
4.0
Cards:
'Starting
Hidden Base
(System Of Your Choice for HB)
Rendezvous Point
Heading To The Medical Frigate
Your Insight Serves You Well
Squadron Assignments
Superficial Damage
Effects
Slayn & Korpil Facilities
Legendary Starfighter
Honor Of The Jedi
Insurrection
Systems
Kiffex
Aquaris
Chandrila
Sullust
Roche
Kessel
Starships
Red 2
Red Squadron 4
Artoo Deetoo In Red 5
Red Squadron 7
Red 8
Gray Squadron 1
Green Squadron 3
Blue Squadron 5
2x Millenium Falcon
Liberty
Spiral
3x Nebulon-B Frigate
Characters
Wedge Antilles
Derek 'Hobbie' Klivian
Luke Skywalker
Kier Santage
Bren Quersey
Colonel Salm
Kin Kian
Tycho Celchu
Ten Numb
2x Cpt. Han Solo
Lieutenant Tarn Mison
Major Hassh'n
Admiral Akbar
Weapons
Intruder Missile
2x Enhanced Proton Torpedoes
3x X-wing Laser Cannon
Admiral's Orders
Concentrate All Fire
I'll Take The Leader
Interrupts
Effective Repairs
Stay Sharp
2x Steady Aim
2x Rapid Fire'
Strategy: '
First off in your review, do you see a card I can take out to add Aim High?
Stay Sharp is a Sorry About The Mess for space, or adds a weapon's destiny # to power if you just fired it. Just so you know why it is there.
Yoor Insight is for Honor or Insurrection. Whatever you feel wil help more.
Ok. First turn deploy Aquaris. Count up your opponent's activation and if you feel safe deploy a ship there preferably via Squadron Assignments. Next System you deploy should be Chandrila and try to get a capital ship there as soon as possible.
Your generation will now be 10 assuming they have no one at Aquaris and give you no icons. Make sure you keep 1 weapon at every system. Rapid Fire will bring up weapons for battle too which is awesome coz the Frigates can fire X-wing cannons. Roche and the sooner you can get Slayn & Korpil out the better. From then on Space is your playground. Blue Squadron 5 with Ten Numb and an intruder missile under the appropriate circumstances and with interrupts can shoot the Executor with a draw of 2. Rops might be a problem, but I haven't lost to it so far.
Please send me a message if you have any questions.
Old Wedge is in the coz I haven't got the new one or his ship yet. I recommend switching them out if you do have them.
'