DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Pseudo Old Skool again with ALL cards this time

    Deck ID: 8854

    Author: Kyle "BurstGoat" Szklenski

    Title: Pseudo Old Skool again with ALL cards this time

    Side: Light

    Date Published: 2000-07-28

    Description:
    This is the version of my other deck that didn't have all the cards for some stupid reason. Stupid cut and paste doesn't even work

    Rating:
    3.5

    Cards:

    'While I Ponder Weak And Weary.deck - Wed Jul 26 105250 2000


    Start (5)
    Yavin 4 Massassi Throne Room
    Heading For The Medical Frigate
    Staging Areas
    Insurrection
    Scrambled Transmission

    Locations (8)
    Tatooine Cantina
    Cloud City Landing Platform 327 (DB)
    Cloud City Downtown Plaza
    Hoth Echo Docking Bay
    Spaceport Docking Bay
    Tatooine Docking Bay 94
    Home One Docking Bay
    Kessel

    Characters (23)
    Biggs Darklighter
    BoShek
    Chewbacca
    Corporal Delevar
    Figrin D'an
    Gran x2
    H'nemthe x2
    Jeroen Webb
    Leia With Blaster Rifle
    Luke With Lightsaber x3
    Obi-Wan With Lightsaber x3
    Han with Blaster x2
    Orrimaarko
    Romas Lock Navander
    Tawss Khaa
    Wedge Antilles

    Starships (4)
    Gold Leader In Gold 1
    Lando In Millennium Falcon
    Spiral
    Tantive IV

    Interrupts (11)
    Clash Of Sabers
    Glancing Blow
    Houjix x2
    Narrow Escape x2
    Run Luke, Run
    Shocking Information
    Smoke Screen x3

    Effects (9)
    Menace Fades
    Affect Mind
    Goo Nee Tay
    Order To Engage
    Projection Of A Skywalker
    Traffic Control
    Uncontrollable Fury
    What're You Tryin' To Push On Us?
    Wise Advice '

    Strategy: '

    It came about after waking up one morning thinking about the dark side decks using docking bays with Mobilization Points for mad activation. So though it only has force activation of 2 to start, it jumps up superior to anything quite quickly. The speed with which this deck can work is comparable to an ANSB/Dagobah/Yoda's Hut/mains deck, but this doesn't give them the three force from Dagobah and the 4th Marker. You don't even need to give them ANY force if you don't want. Here's how the beginning usually goes (for this simulation, we will assume the opponent gives no force ever)

    Turn 1
    Activate 2
    Search reserve for Home One DB
    Deploy Home One DB
    Deploy anonymous scrub for 2 to the DB
    End turn

    Turn 2
    Activate 5
    Search reserve for Echo Docking Bay
    Deploy Echo DB
    Deploy anonymous scrub for 2 to the Echo DB
    End turn

    Turn 3 against ROps
    Activate 8
    If they've deployed their DB to Ralltiir, deploy yours. Otherwise, deploy a different DB.
    End turn unless you feel you have enough to deploy a big main and hold on to him.

    Turn 3 against Court
    Activate 8
    Deploy Tatooine Docking Bay and track your Cantina for drains
    Deploy someone strong to the DB

    Someone told me, "It gets terrible activation to start." I say, "It's much more economical, and just try it out. You are an idiot." Heh, he didn't believe me till I beat his ROps by 32 with hammering mains all over the place. You really can get swift activation, and then the deploying of your DB + Hnemthe + Goo Nee Tay on top of that is really a kick in the balls.'

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.