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Advanced Beatdown

    Deck ID: 8863

    Author: Peter "martian" Hall

    Title: Advanced Beatdown

    Side: Dark

    Date Published: 2000-07-28

    Description:
    TIE Interceptors rule space.

    Rating:
    4.5

    Cards:

    'Locations (7)
    Endor
    Kashyyyk (start)
    Kiffex
    Kuat
    Sullust
    Tatooine
    Wakeelmui

    Characters (4)
    Admiral Piett
    Commander Merrejk x2
    R2-A5 (Artoo-Ayfive)

    Ships (18)
    Dreadnaught x4
    The Emperor's Foot
    The Emperor's Butt
    TIE Interceptor x12

    Interrupts (13)
    All Power To Weapons x5
    Always Thinking With Your Stomach
    Frustration
    Monnok
    Prepared Defenses
    Tarkin's Orders
    Twi'lek Advisor x2
    Voyeur

    Effects (10)
    Come Here You Big Coward
    Dreaded Imperial Starfleet
    Inconsequential Losses (start)
    Lateral Damage
    Mobilization Points (start)
    Oppressive Enforcement (start)
    Return To Base
    Sienar Fleet Systems x2
    TBHTP

    Weapons (5)
    SFS L-s9.3 Laser Cannons x5

    Admiral's Orders (3)
    Battle Deployment
    Fighter Cover x2
    '

    Strategy: '

    Oops - I noticed that I forgot to include Short Range Fighters. Drop one Interceptor to make room for that.

    I finally got a chance to read all the DSII cards, and I whipped this up on DeckMaker. It's pretty straigtforward.

    The first priority is obviously to get SFS up and running. Search for Milwakee first turn (grab Kuat and draw if it isn't there, duh). Here's the reasoning behind the other cards in the deck

    Mejjerk - get him on a Dreadnaught and he fetches systems.

    Five APTW - Play them (lost) early in the game to fetch TIEs, then retrieve them for use later as power boosters.

    Lateral Damage - Always good. Even better when you can retrieve it.

    Three Admiral's Orders - To get rid of I'll Take the Leader.

    Frustration - Good vs. Grabbers. Can also be used to target ships and make them lose the card or risk a beatdown.

    Voyeur - Take out irritating interrupts. ICBW, Space Weapons crap, whatever.

    Everything else should be self explanitory. Drop me a line if it isn't.


    In response to reviews and differing opinions-

    The only LS deck I see packing Battle Plan are mains decks which have only a token fleet to "hold off" the DS for a turn or two. Once you clear space, the LS will be paying to drain as well, so it won't be a huge setback.

    I Hope She's All Right is a pain, but the retrieval makes up for it. If you can cancel one drain with DIS, and track the two drain-cancelling interrupts, then IHSA won't be too much of a problem.

    A battle involving Lateral Damage is often times enough to keep the LS out of space for good, making an extra copy unnecessary. It can be retrieved and fetched with Twi'lek, too.

    Pride of the Empire is nice, but it relies on the opponent coming to space. It is also pretty easy to get rid of (just kill the ship carrying it). Without TIE l/n's, it'd be better to just throw in a PotF.

    No Baron? He's cool and all, but lets take a look

    Baron + Ship + Combat Response = 3 cards.
    Power six (eight with APTW)
    Retrieve one force when deployed
    Extra destiny (and adds one for each interceptor)
    Only the ship goes to used pile when killed

    Three Interceptors
    Power nine (fifteen with APTW)
    Retrieve three force when deployed
    Retrieve an additional three force with SRF
    Can go to used pile when killed

    As you can see, in most instances, it'd be better to have three interceptors. If you have a whole fistful of interceptors, and you need to take out the Home One or something, sure, it'd be better to have the Baron, but how often is that going to happen?

    How about Emporer's Power? The first thing I thought of when I saw this card was "wouldn't this be cool with TIEs" However, it really eats up the card slots, and there are plenty of other ways to lose cards for retrieval.

    '

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