DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Luke Shall Join Us Or Die

    Deck ID: 8878

    Author: Chris "Artwo" Fanchi

    Title: Luke Shall Join Us Or Die

    Side: Dark

    Date Published: 2000-07-29

    Description:
    Kick-Ass Bring Him Before Me deck. Nothing else needs to be said.

    Rating:
    4.5

    Cards:

    'Starting (8)
    Bring Him Before Me/ Take Your Father's Place
    DSII Throne Room
    Your Destiny
    Insignifigant Rebeellion
    Prepared Defenses
    Mobilization Points
    Imperial Arrest Order
    You Cannot Hide Forever

    Locations (7)
    Endor
    DSII Docking Bay
    Endor Landing Platform
    Endor Back Door
    Endor Ewok Village
    Endor Dark Forest
    Endor Forest Clearing

    Characters (15)
    Emperor Palpatine
    Admiral Piett
    Commander Igar
    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith
    Grand Moff Tarkin x2
    Janus Greejatus
    Lord Vader
    Myn Kyneugh
    Sim Aloo
    Mara Jade, The Emperor's Hand
    4-LOM With Concussion Rifle
    IG-88 With Riot Gun

    Weapons (4)
    Darth Vader's Lightsaber
    Mara Jade's Lightsaber
    Vader's Lightsaber x2

    Vehicles (1)
    Tempest 1

    Starships (7)
    Boba Fett In Slave 1
    Bossk In Hounds Tooth
    Chimaera
    Emperor's Personal Shuttle
    Executor
    The Emperor's Shield
    The Emperor's Sword

    Effects (6)
    Crush The Rebellion
    Emperor's Power
    I Am Your Father
    Oppressive Enforcement
    Overseeing It Personally
    Reactor Terminal

    Interrupts (10)
    Dark Jedi Presence
    Evader
    Force Field
    Force Lightning
    I Have You Now
    Rise My Friend
    The Circle Is Now Complete x2
    Twi'lek Advisor x2

    Admirals Orders (2)
    We're In Attack Position Now x2'

    Strategy: '

    Obviosly, you want to get your docking bays out as quickly as possible. So start by, first turn, getting DSII Docking Bay and putting the Emperor there (I know most decks do it like this, but it works). Next you want to get out the Endor Landing Platform and then get Vader there ASAP (draw up if you need to). Then Vader can just wait for Luke, drain for 1 (two if you add Vader's Lightsaber) and make them lose for Your Destiny. If it looks like they're playing Honor of the Jedi and no Luke, feel free to move Vader around and drain at one of the other Endor sites (they're all battlegrounds and are all drain of 2).
    If it looks like the LS is playing space (or sometimes even if it doesn't), use Mobilization Points to get Exeecutor and start beating them down in space. We're In Attack Position is in there for a couple of reasons 1. Destiny of 6, can hardly go wrong there; 2. It doesn't have any penalties; 3. It can get rid of your opponents' possibly harmful AO; 4. Chimaera and Executor both become immune to attrition <7 and <14, respectively, because most of the pilots in this deck are leaders; and finally, 5. If you have this out, occupy Endor, and have Igar in Tempest 1 on Endor, they have to lose 1 force per turn.
    One final note I Am Your Father can be a big pain in the ass for the LS if they're not using jedi Luke and try to send Luke at you.'

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.