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Endor Ops-Death by Drain

    Deck ID: 8881

    Author: jim "Bob A Fett" robertson

    Title: Endor Ops-Death by Drain

    Side: Dark

    Date Published: 2000-07-29

    Description:
    Damned if you confront, Damned if you don't

    Rating:
    4.5

    Cards:

    'Endor Ops
    Endor
    EndorBunker
    EndorLanding Platform
    Prepared defences
    Battle order
    You cannot Hide Forever
    Combat Response

    Admirals Orders
    Battle Deployment
    Fighters Coming in


    Locations
    Sullest
    Death Star 2
    DS2 DB
    Kessel
    Mon Calamari
    Dark Forest
    Forest Clearing
    Spaceport Docking bay


    Characters
    DVDLOTS
    Darth Vader
    Grand Moff Tarkin
    Boba w/ Gun
    Ephant mon
    Navy Trooper fenson
    Baron Soontir Fel
    Major Turr Phenirr
    DS-181-3
    DS-181-4
    Admiral Piett
    Admiral Chiraneau
    Captain Yorr
    Commander Merrejk

    Starships
    Executor
    Saber 1
    Saber 2
    Saber 3
    Saber 4
    Onyx 2
    Thunderflare
    Chimera
    Devastator
    Visage
    Accuser


    Vehicles
    Tempest 1
    Temp scout 3
    Temp scout 5
    Temp scout 6
    Temp scout
    blizzard 2


    Effects
    Mobilization points
    Reactor terminal
    Return to base
    Perimeter patrol
    Endor shield
    Establish Secret Base
    Ominous Rumors
    Imperial Arrest Order
    imperial Decree
    opresive enforcement
    resistance

    Interrupts
    Alter x2
    '

    Strategy: '

    Here is the strategy, broken down by card type
    Start if they are not playing numbers(haha) use you cannot hide forever to pull perimeter patrol to give you some safety on Endor untill you can get set up. Pill the Endor shield via bunker once you get out the DS2.
    Admiral’s Orders I include 2 because of destiny and being able to quickly replace one if the other is converted. Battle Deployment allows me to search my reserve deck for combat vehicles. Fighters coming in hurts swarm and grants immunity.
    Locations DS2 gives me a drain for two or three, a place to put a lowly TIE untill reinforcement comes. Onyx 2 is a Good TIE to put here since he deploys free and has hyperdrive so he can evade any potential attackers
    Characters Most are pilots for TIEs or Star Destroyers. Fenson and Ephant Mon go into the bunker to prevent deployment of spies to bunker and to add to deploy cost of opponents characters. Piett pulls your Aos or Chiranaheu who gives plus 1 to all drains at systems that you control with a SD. So put a TIE and star Destroyer at every system and youll be set. Merrejk is good for pulling systems and piloting a Star Destroyer.
    Starships Basically one TIE and one SD to a system with reinforcements where neccesary. One of my favorite combos is to use DS-181-4 to pull his ship, then pull another interceptor via his game text and then the interceptor’s pilot via combat response.
    Vehicles I used these because they have permanent pilots and I do not want to waste deck space piloting my vehicles. Use them to control endor or use docking bay transit to attack.
    Effects Mobilization points give me the generation I need to power my deck. Opresive enforcement ups destiny woes. Decree is EBO protection. IAO helps my pilots a lot.
    Interrupts You know what to do with these. )
    This deck gets good drains in space as well as substantial, unmodifiable drains on Endor itself. Well thanx for sticking with me in this long strategy.

    Bob A fett
    '

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