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I call it Black Death

    Deck ID: 8892

    Author: Alfred "ThaBraHmaBuL" Dong

    Title: I call it Black Death

    Side: Dark

    Date Published: 2000-07-29

    Description:
    TIE Interceptors for all thier worth, fast speedy, with retrieval and all.

    Rating:
    4.5

    Cards:

    'Start(5)

    Death Star
    Prepared Defenses
    Combat Response
    Imperial Arrest Order
    Mobilization Points

    Locations(6)

    Executor Docking Bay
    Wakeelmui
    Kashyyyk
    Sullust
    Kiffex
    Endor


    Characters(7)

    Darth Vader w/ Lightsaber
    U-3PO
    Baron Soontir Fel
    Major Turr Phennir
    DS-181-3
    Commander Merrejk x2

    Starships(16)

    Saber 1
    Saber 2
    Saber 3
    TIE Interceptor x8
    Dreadnaught x3
    The Emporers Sword
    The Emporers Shield

    Admirals Orders(2)

    Fighter Cover x2

    Interrupts(11)

    All Power to Weapons x4
    Short-Ranged Fighters
    Twilek Advisor x2
    Imperial Barrier x2
    Masterful Move
    Ghhhk

    Effects

    Dreaded Imperial Starfleet
    Lateral Damage
    Presence of the Force x2
    Sienar Fleet Systems x2
    Oppressive Enforcement
    There is No Try

    Weapons(5)

    SFS LS9.3 Laser Cannon(SE) x5






    '

    Strategy: '

    The concept behind this deck is simple......Blast em, rack em, and smack em for battle damage. Drain for hell and hope they make the fatal mistake of coming after you.

    Some Death Star II cards and others explained


    TIE Interceptors Why not use TIE/Ln? Check out I'll Take the Leader.....with that around, Im not about to have 0 power TIES floating around. These guys are nasty....you can boost thier power to 7 each easy, and they can fire the Cannon twice per battle.

    Fighter Cover Just in case they play Admirals Orders, convert em. It also lets you redraw weapon destiny to insure 2 lost ships, and adds 3 to your power to smack down the remaning ship.

    Baron Soontir Fel This goes without saying that If you need to beat down some LS ships, hes The Rock. Adds a battle destiny and increases your total, hes awesome.

    Turr Phennir and 181-4 Early game, theyre gold....self drawers, immunity and can survive more than a few battles. Late game, they give lots of support to your squadrons while you chase them down, they can stay and drain.

    Ghhhk A lone TIE, Merrejk, Vader, whoever.....if youre gonna get smacked, make sure its for nothing. Grab it with Masterful, or draw it up for security.

    Commander Merrejk Grabs systems and can occupy the docking bay 1st turn to generate more with Mobilization Points.

    Mobilization Points Grab Wakeelmui, and generate more early game with the docking bay.


    Some clues against

    Y4 Throne Room Whatever they throw at you, you can smash. If they come down with Wedge on you, they just bought themselves alot of trouble. Most Throne Rooms dont have battlegrounds, and will have no choice but to come after you. Lateral Damage, shoot down thier starfighters, and call it game.

    Profit Speed Profit will give you your closest games, this eats up all other variants. Set up for fast drains with Merrejk for systems, Presence, and TIEs everywhere. Use Vader wisely, send Threepio to the Cantina. Retrieve when necassary, and use Starfleet to stop thier drains.

    HB This deck has the hardest time coming after you......set up for fast drains, and start hunting when they start coming. HB will grab systems FOR you, and you can set and drain for a few turns before they start to flip. Shoot down the wings, and smash the capitols. Easy game.


    Any questions, d-mail me BEFORE you review it. Thanks.


    Alfred Dong
    The Brahma Bull
    '

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