Deck ID: 8908
Author: Geoff "Loaf" Gallo-Cornell
Title: That Thing Is Operational
Side: Dark
Date Published: 2000-07-30
Description:
This is my first DSII deck, and i think it is decent. Havent played it yet though.
Rating:
4.0
Cards:
'Starting
Endor Operations (just to stop strike planning)
Bunker
Landing Platform
Operational As Planned
Jerrjod
DSII
Desperate Counter
Locations
DSII Reactor Core
DSII Capacitors
DSII Coolant Shaft
DSII Throne Room
DSII Docking Bay
Kashyyyk
Swamp
Forest
Jungle
Effects
Combat Response
Something Special Planned For Them
I Want That Ship
Reactor Terminal
Ships
Saber 1
Saber 3
Bossk in Bus
Vader's TIE
Thunderflare
Chimaera
Zuck in Ship
Oynx 1
TIE Defender Mark I x2
Onyx 2
Visage
Flaghship Executor
Characters
DS-181-3
Baron Soontir Fel
Darth Vader x2
Grand Moff Tarkin
Admiral Piett
Sim Aloo
Admiral Motti
Captain Yorr
Commander Brandei
Colonel Jendon
Admirals Orders
Intensfiy The Forward Batteries
Weapons
Ion Cannon x3
Intruder Missile
Heavy Turbolasers x2
Vader's Saber
SFS L-s9.3 Laser Cannons x2
Epic Event
That Thing's Operational
'
Strategy: '
This deck is my idea of a DSII Deck. Basically i use the operational as planned starting interrupt to get out DSII, jerrjod and desperate counter on my first turn, while also having the activation from endor occupation. having the objective out ensures that my activation at endor will not be canceled by strike planning. This deck has no intention of flipping the objective Use jerrjod to get out the sectors, and then get out TTIO. Move the DSII to kashyyyk, and get the <> sites down. Drop Vader and Sim and other guys to the sites, and help add to X for TTIO. Use desperate counter to get combat response out on the second turn. PLMK what you think. thanks
--Wes'