Deck ID: 8960
Author: Carson "tarkinsaide" Swanek
Title: OOPS Was that YOUR planet v2 1
Side: Dark
Date Published: 2000-08-01
Description:
Set Your Course for Alderaan, then BLOW IT UP
Rating:
3.5
Cards:
'Starting 8
SYCFA/TUPITU
Death Star
Alderaan
Docking Bay 327
Imperial Arrest Order
Oppressive Enforcement
Imperial Decree
Prepared Defenses
Locations 8
War Room
Conference Room
Yavin 4
Hoth
Endor
Kashyyyk
Sullust
Kessel
Characters 15
Death Star Gunner x3
EPP Vader
Boba Fett
Grand Moff Tarkin
Captain Piett
Mara Jade, The Emperors Hand
Admiral Ozzel
Officer Evax
Baron Soontir Fel
Captain Godherdt
Admiral Piett
Commander Igar
Admiral Chiraneau
Starships 14
Avenger
DiP1
ZiMH
Devastator
Flagship Executor
Thunderflare
Death Star Assault Squadron
Bossk In Bus
Judicator
Vengeance
Accuser
Visage
Tyrant
Conquest
Vehicles 3
Lift Tube
Blizzard 2
Tempest 1
Effects 3
Reactor Terminal
Return To Base
Battle Order
Interrupts 4
Alter
Sense
Put All Sections On Alert
Its Worse
Weapons 2
Superlaser
Mara Jades Lightsaber
Epic Events 2
Commence Primary Ignition x2
Admirals Orders1
Were In Attack Position Now'
Strategy: '
Basic Strategy Get the War Room first. Get gunners there ASAP. Put Ozzel or Evax at the Conference Room ASAP. IAO is to stop Nabrun beatdowns and add some forfiet fodder. Oppressive Enforcement is to help with destiny and SAC. Blow up Alderaan or the opponents planet. If theyre still alive, drain.
vs. Throne Room Mains Blow up Yavin 4 -)
vs. LS Anti-Death Star Objective Use the Death Star Assault Squadron against their Attack Runs. Blow up Y4. Good matchup.
vs. EBO Another good matchup. Blow up Hoth while using your space fleet to hold back their ships.
vs. Ops Blow up the Subjugated Planet. Use your ground forces to kill some operatives in the meantime.
vs. MWYHL Blow up Alderaan, then drain the heck out of them.
vs. Profit Start Mara and Zuckuss. Reinforce ASAP. Blow up Alderaan and drain.
vs. Odds Odds are dead because of the new effects. Why waste a card space on a dead deck?
vs. New LS Objective Dont give Luke a chance to be with your Imperial. After blowing up Alderaan, move your characters to a star destroyer and use them for forfiet fodder.
vs. Anything Else Blow up planet if possible. If not, blow up Alderaan and drain.
Specific Cards
-Its Worse I once beat a Death Star deck by absorbing 14 damage when he blew up my Hoth. Never want to fall to that.
-Lift Tubes are for shuttling people around on the Death Star and destiny.
-Speaking of destiny, I have 3 destiny 6s. All the 0s will be out of my deck by the end of the game, except for maybe Ozzel.
-Lots of ability 2 star destroyers and pilots
-The Admirals Order allows me to pretty much sit a SD and pilot at a system and survive.
-I use the ability 3 pilots on the ability 1 star destroyers
-I have Sense and Alter in here to cancel opponents major interrupts and effects.
-Captain Godherdt rules
-DiP1 is for canceling opponents immunity to attrition.
Thats all for now. Remember to tell me what to take out, as well as what to put in.
Thanx
---Carson'