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OOPS Was that YOUR planet v2 1

    Deck ID: 8960

    Author: Carson "tarkinsaide" Swanek

    Title: OOPS Was that YOUR planet v2 1

    Side: Dark

    Date Published: 2000-08-01

    Description:
    Set Your Course for Alderaan, then BLOW IT UP

    Rating:
    3.5

    Cards:

    'Starting 8
    SYCFA/TUPITU
    Death Star
    Alderaan
    Docking Bay 327
    Imperial Arrest Order
    Oppressive Enforcement
    Imperial Decree
    Prepared Defenses

    Locations 8
    War Room
    Conference Room
    Yavin 4
    Hoth
    Endor
    Kashyyyk
    Sullust
    Kessel

    Characters 15
    Death Star Gunner x3
    EPP Vader
    Boba Fett
    Grand Moff Tarkin
    Captain Piett
    Mara Jade, The Emperors Hand
    Admiral Ozzel
    Officer Evax
    Baron Soontir Fel
    Captain Godherdt
    Admiral Piett
    Commander Igar
    Admiral Chiraneau

    Starships 14
    Avenger
    DiP1
    ZiMH
    Devastator
    Flagship Executor
    Thunderflare
    Death Star Assault Squadron
    Bossk In Bus
    Judicator
    Vengeance
    Accuser
    Visage
    Tyrant
    Conquest

    Vehicles 3
    Lift Tube
    Blizzard 2
    Tempest 1

    Effects 3
    Reactor Terminal
    Return To Base
    Battle Order

    Interrupts 4
    Alter
    Sense
    Put All Sections On Alert
    Its Worse

    Weapons 2
    Superlaser
    Mara Jades Lightsaber

    Epic Events 2
    Commence Primary Ignition x2

    Admirals Orders1
    Were In Attack Position Now'

    Strategy: '

    Basic Strategy Get the War Room first. Get gunners there ASAP. Put Ozzel or Evax at the Conference Room ASAP. IAO is to stop Nabrun beatdowns and add some forfiet fodder. Oppressive Enforcement is to help with destiny and SAC. Blow up Alderaan or the opponents planet. If theyre still alive, drain.

    vs. Throne Room Mains Blow up Yavin 4 -)
    vs. LS Anti-Death Star Objective Use the Death Star Assault Squadron against their Attack Runs. Blow up Y4. Good matchup.
    vs. EBO Another good matchup. Blow up Hoth while using your space fleet to hold back their ships.
    vs. Ops Blow up the Subjugated Planet. Use your ground forces to kill some operatives in the meantime.
    vs. MWYHL Blow up Alderaan, then drain the heck out of them.
    vs. Profit Start Mara and Zuckuss. Reinforce ASAP. Blow up Alderaan and drain.
    vs. Odds Odds are dead because of the new effects. Why waste a card space on a dead deck?
    vs. New LS Objective Dont give Luke a chance to be with your Imperial. After blowing up Alderaan, move your characters to a star destroyer and use them for forfiet fodder.
    vs. Anything Else Blow up planet if possible. If not, blow up Alderaan and drain.

    Specific Cards
    -Its Worse I once beat a Death Star deck by absorbing 14 damage when he blew up my Hoth. Never want to fall to that.
    -Lift Tubes are for shuttling people around on the Death Star and destiny.
    -Speaking of destiny, I have 3 destiny 6s. All the 0s will be out of my deck by the end of the game, except for maybe Ozzel.
    -Lots of ability 2 star destroyers and pilots
    -The Admirals Order allows me to pretty much sit a SD and pilot at a system and survive.
    -I use the ability 3 pilots on the ability 1 star destroyers
    -I have Sense and Alter in here to cancel opponents major interrupts and effects.
    -Captain Godherdt rules
    -DiP1 is for canceling opponents immunity to attrition.

    Thats all for now. Remember to tell me what to take out, as well as what to put in.
    Thanx
    ---Carson'

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