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The Worst Objective Isn t So Bad Anymore

    Deck ID: 8998

    Author: Steven "Sir Yoda" Lewis

    Title: The Worst Objective Isn t So Bad Anymore

    Side: Light

    Date Published: 2000-08-01

    Description:
    This deck is not the greatest, but it's an early attempt at a heavy Death Star II combo deck with one of the worst objectives in the game. I had to build it since the cards in it work so unbelievably well together.

    Rating:
    4.5

    Cards:

    'Starting (7)
    Rebel Strike Team / Garrison Destroyed
    Endor
    Endor Rebel Landing Site
    Heading for the Medical Frigate
    Insurrection
    Strike Planning
    Squadron Assignments

    Locations (8)
    Endor Landing Platform
    Endor Chirpa's Hut
    Endor Back Door
    Endor Dense Forest
    Endor Hidden Forest Trail
    Rendezvous Point
    Dagobah Yoda's Hut
    Home 1 War Room

    Characters (28)
    Admiral Ackbar
    Nien Nunb
    Wedge Antilles, Red Squadron Leader
    Kin Kian
    Col. Cracken
    Lt. Blount
    Corp. Kensaric
    Corp. Beezer
    Srg. Brooks Carlson
    Major Panno
    Corp. Midge
    Gen. Crix Madine
    Gen. Solo x2
    Gen. Calrissian
    Col. Salm
    Daughter of Skywalker x2
    Obi-Wan Kenobi x2
    Jedi Luke x2
    Chewbacca of Kashyyyk
    Orrinmarko
    H'nemthe x2
    Ithorian x2

    Weapons (3)
    Luke's Saber
    Obi's Saber
    Anakin's Saber

    Admiral's Order (1)
    Capital Support

    Starships (7)
    Home 1
    Tala 1
    Tala 2
    Red Squadron 1
    Gold Squadron 1
    Gray Squadron 1
    Sprial

    Interrupts (4)
    Nar Shadaa Wind Chimes
    Gift of the Mentor
    The Signal
    Rebel Barrier

    Effects (2)
    Close Air Support
    Honor of the Jedi
    '

    Strategy: '

    On your first turn, pull and deploy the Docking Bay with Insurrection, then pull Gen. Calrissian with Strike Planning and reveal him to pull the Falcon with Squadron Assignments, deploying both to Endor for 3 Force. Draw and deploy sites your first few turns and deploy any matching ships and pilots as you get them to Endor. Eventually drop Gen. Solo with some scouts for cheap at the Landing Site and begin to fortify Endor. Flip with your scouts and deploy the Admiral's Order as soon as you can. Luke and Leia come down cheap on Endor and each have their own blades for drains. Occupy with your generals (including Obi-Wan) to work with Capital Support, deploy Ithorians, Kin Kian, and Midge for beefed drains, and use Close Air Support for battle and power destinies on the ground. When this deck gets working, the damage it does is big and fast and unless the opponent can slow you down early, you will win. Also, don't forget that your opponent does NOT activate for the Endor system unless he is playing Endor Operations.

    VS. Endor Operations
    So what if your opponent gets to activate for Endor? Your deck should eat his for breakfast. Play as normal and wreck whatever he puts at the sites. Get in the bunker if possible (from the Back Door). Be sure you control the Endor system with your combos (Lando + Nien, Wedge + Rogue pilots, etc.).

    VS. Hunt Down Duels
    Use Honor of the Jedi to get around the Visage losses. Deploy Luke and Obi sparingly. Use spies to cancel Visage if necessary. Try to play without your mains to avoid duels. This will be a tough game, but you can pull it off.

    VS. Ralltir Ops
    Ignore Ralltir and establish your drains as fast as possible. Barrier his beats as they come, and watch for an opportunity to flip him back with your ships and your mains. As long as you get your drains working on Endor, he shouldn't stand a chance.

    VS. TIEs
    Move fast to the system, holding off a few more turns on the ground until you have the system totally secured. Then drop on the ground mid-game for the drains AFTER he has deployed the majority of his TIEs. Move to Wakeelmui when you can to slow his deploy and your drains should push him out.

    VS. Operatives
    Use Col. Salm to flip him back. Good game.

    VS. Luke Conversion
    Deploy Luke without any worries and make him lose Force to his objective. Secure your sites to avoid losing battles and drain at one or two sites plus the system.

    VS. SYCFA Manip
    Search for Gen. Solo and matching pilots to get around Screws and get Beezer down ASAP. Then drop your Rebels as you get them and you should wreck. (He can't stop them all).

    VS. Scum & Villainy
    This is your hardest game. Ignore the Audience Chamber, and focus your forces on one or two sites only as well as the system. Try to avoid letting him retrieve with Scum by using your barrier wisely and fortifying your sites. If you can't slow the retrieval, you lose. Also, when he comes down with several unique aliens for a battle, don't draw battle destiny so his guys will stay on the table and can't come down again later. Then just move away from him and keep the drains going at the system. If you get a good start, you can win.

    VS. ISB
    Use Lt. Blount to flip him back. Good game.
    '

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