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Scum 2000 Praskac Style

    Deck ID: 9010

    Author: Chris "Jedi Taboos" Praskac

    Title: Scum 2000 Praskac Style

    Side: Dark

    Date Published: 2000-08-02

    Description:
    S & V deck that smacks dat ass around

    Rating:
    4.0

    Cards:

    'Objective
    Set YOur Course For Alderaan

    Locations(8)
    Death Star
    Death Star Docking Bay 327
    Alderaan
    Death Star War Room
    Tattoine JP x3
    JP Audience Chamber

    Characters(16)
    Jabba the Hutt x2
    IG-88 w/ Gun x2
    4-LOM w/ Gun x2
    Dengar w/ Gun x2
    Djas Puhr
    Brangus Glee
    Bane Malar
    Gailid
    Dr. Evazan
    Mara Jade
    Boelo
    Ephant Mon

    Starships(3)
    Boba Fett in Slave 1
    Bossk in Hounds Tooth
    Zuckuss In Mist Hunter

    Interrupts(16)
    None Shall Pass x2
    Imperial Barrier x3
    Twi Lek Advisor x2
    Masterful Move x2
    Ghhhk x2
    Monnonk
    Main Course
    Point Man
    Shut Him Up Or Shut Him Down
    Prepared Defenses

    Effects(16)
    Opressive Enforcement
    There Is No Try
    Ability, Ability, Ability
    You Cannont Hide Forever
    Come Here You Big Coward
    There Is No Try
    Search And Destroy
    First Strike
    Blast Door Controls
    Scum & Vilainy x2
    Battle Order
    No Bargain
    Bad Feeling Have I
    Leave Them To Me
    '

    Strategy: '

    How this deck starts out is like dis.

    Starting Cards Obviously the objective and locations, then prepared defenses but depending on what the opponent starts you pull different stuff.

    First turn you obviously go and get the war room first turn. If you don't have a Jabba's Palace in your starting hand glance at the reserve deck to see if you activated one of them. If JP is in your starting hand then you will be activating 11 force next turn Normally if you have a None Shall Pass or Imperial Barrier then depoly Jabba from the deck for even more force

    How to play the deck is difficult to learn. Basically it's a battle deck. With Scum + First strkie it's a 4 card swing. Every time you lose a character in battle initiate another battle to retrieve you lost character(s).

    vs. Certain Types

    Against Ops Start secret plans + No baragain + leave them to me. Battle them to death, easy win, easy win against ops, about damn time. YOPS CAN BLOW ME

    Against EBO/HB-well start No Bargain + You Cannont Hide Forever + Opressive Enforcement. If it's HB pull Security Precautions with You Cannont Hide Forever. Against either deck it won't be hard to hold the ground. Battle Order will do it's job, battle in space when you feel the time is right.

    Against MWYHL-by far the hardest matchup because most likely your drains will be non-existent. Start Oppressive Enforcement + There Is No Try + No Bargain. Set up search an destroy and ability, ability, ability. If they come to battle then it will be an easy win. If they ignore you then the game will be long and annoying.

    Agaisnt Profit- This is funny, an easy win. Start No Bargain + Oppressive + There Is No Try with Jabba and Ephant Man in audience chamber. Keep stacking up forces in the audience chamber then start draining a jp, with search and destroy + ability, ability, ability.

    Numbers- not anymore

    Throne Room- back dat ass up

    There Is Good In Him- might be good in him, but it aint a good deck

    Peace Out, Ghetto 7 Chris Praskac

    '

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