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Why Lee Edwards is No 1 057 in the world

    Deck ID: 9052

    Author: Lee "Terron" Edwards

    Title: Why Lee Edwards is No 1 057 in the world

    Side: Light

    Date Published: 2000-08-03

    Description:
    Profit that consistantly beats even the best TIE decks, and is capable of beating M&T and RalOps. Makes the Emperor its bitch.

    Rating:
    4.5

    Cards:

    'Objective
    You Can Either Profit By This.../Or Be Destroyed

    Locations(7)
    TatooineJabbas Palace
    Jabba's Palace Audience Chamber
    Jabba's Palace Entrance Cavern
    Tatooine Judland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Mos Eisley
    Tatooine Cantina

    Characters(27)
    General Solo
    Master Luke x2
    Luke Skywalker, Jedi Knight
    Ben Kenobi x3
    Han with Blaster Pistol
    Leia with Blaster Rifle x2
    Chewbacca
    Orrimaarko
    Yoxgit
    Tessek x2
    Bothan Spy x2
    Elom x10

    Weapons/Devices(4)
    Luke's Bitch-stick
    Obi-Wan's Bitch-stick
    Landing Claw x2

    Starships(2)
    Gold Leader in Gold 1
    Lando in Millenium Falcon

    Interrupts(8)
    Heading for the Medical Frigate
    Nar Shadda Wind Chimes
    Rebel Barrier x2
    Clash of Sabers
    Tunnel Vision
    Someone Who Loves You x2

    Effects(11)
    Wise Advise
    Do or Do Not
    Your Insight Serves You Well
    Aim High
    Bargaining Table
    Bacta Tank
    Honor of the Jedi
    I Hope She's Alright
    Traffic Control
    Draw Their Fire
    What're You Trying to Push On Us?'

    Strategy: '

    A few notes
    Landing Claw is not always needed against TIE decks. I Hope She's Alright, the massive drains (I had it up to 16 against one TIE deck), Aim High, and Bargaining Table should get you the win. Also, Lando in Falcon is immune to Tallon Roll, but thatnks for pointing that tactic out to me martian. I won't be deploying GLig1 to a system where the opponent has a TIE if I've seen some Tallon Rolls lost earlier in the game.
    I'm not afraid of Hunt Down start TIE decks, though I won't be starting Aim High against them, when Honor of the Jedi hits the table (first turn when I lose Insight Serves You Well), they'll be losing 2 force a turn, 1 from Visage, 1 from I Hope She's Alright. Then once they get 3 battlegrounds, I can send in Bothans and get in 2 extra drains of 2 and cancel Visage. If they stick Vader at the Chamber first turn, well he's gonna get his ass kicked by Elom smackdown. And I always start Aim High against a deck that starts a system or SYCFA.
    Against most other decks, this deck is really adaptive. It can dish and take damage pretty heavily, both battles and drains. If you're familiar with playing non-uniques, it should be fairly easy to play, as long as you know your opponent's strategy and how to beat it.

    Everything should be pretty obvious. The usual start is

    General Solo as the captive (because secret plans can screw retrieval with Han Solo, and you want the Audience Chamber as a drain site, so Jedi Pack Han won't do. General Solo cancels destiny with Chewbacca, or Jedi Luke/Orrimaarko at an exterior site.)
    Heading for the Medical Frigate
    Wise Advise (catch cards and SAC)
    Your Insight Serves You Well (Dark Jedi defense -1, numbers killer, and lose to grab Honor of the Jedi)
    3rd Effect depending on opponent

    Other curious card choices
    Landing Claw tech, because the empty 5 slots would not make an adequate space fleet unless I had some versatile pilots and anti-Lateral Damage cards..it's just not gonna happen.
    Only 1 Nar Shadda Chimes, because Eloms should be dying in larger numbers than the Bothans in ROTJ
    2 Someone Who Loves You as a backup to keep Han alive or free him if they have the AC garrisoned

    Strategy vs. different deck types

    TIEs
    I have yet to lose to a TIE deck. 3rd Effect should be Aim High to slow down their retrieval. Flip ASAP. Second turn at latest. Spread thin, but play it safe by keeping a barrier or two in hand. Landing Claw on their Dreadnaughts, but only after Yoxgit hits the table, set up Bargaining Table and I Hope She's Alright. Tessek at the AC and spread with an Elom and a main at every site youve got. Detach the Claw during their control phase to circumvent Battle Order and cause 1 force loss with Lando in Falcon. Try to track a 1 so they cannot sacrifice their TIE squadrons to an Asteroid Sector.

    Bring Him Before Me
    3rd Effct should be Do or Do Not. SAC will hurt big time with Wise Advise + Do Or Do Not. If you can get a spy and 3 Eloms in hand, attack the Emperor with everything youve got. If the opponent deploys Vader early, deploy Jedi Luke from Reserve on top of him to make him lose 1 force per turn. Never put Luke with a scrub, unless Vader is far away and he has deployed IAO. Luke can also be used to smackdown on opponents characters, forfeit him, then deploy from Lost Pile next turn. Combo enhanced if Yoxgit on table, so you can retrieve his saber and deploy it on him every turn. if you manage to knock out the Emperor early, and stick Luke on Vader, you should have the game won fairly easily. Do not spread thin, force the opponent to come to you with a big drain using Cantina Shuffle or hold down the AC. Tessek probably will not see action this game unless youre using him to help out the deploy of your Eloms and Bothans for one turn, before Tessek rejoins your big guys next door. Landing Claw can help if they try to hold a system or two. Late game you might be able to hit him at a system if he deploys a small ship to a system and loses most of his ships to drains.

    Ralltiir Ops
    3rd Effect should be Draw Their Fire. Flip fairly quickly and set up a big drain at the AC, and possibly a second using the Cantina shuffle. Stay indoors as much as possible. Slow down opponents drains with Landing Claw, but once again, get Yoxgit to the AC. Godhert should not be a problem. When he cancels during move phase, Yoxgit can retrieve next turn, then deploy and attach during opponents control phase, keeping him from battling. Go for small attacks using the Bacta Tank to keep your hit squad guys alive, and 2-3 Eloms, retrieving 1 and forcing opponent to lose 1. If opponent is planning on reacting to a battle, deploy guys to both sites, and battle the place where his reacting vehicle is first. Orrimaarko is your favorite character in this matchup. Pick and choose your battles on Tatooine with Clash of Sabers and Rebel Barriers, but make sure not to spread thin on the ground, and get out the Bacta Tank ASAP.

    Hunt Down and Destroy the Jedi
    3rd Effect should be Do Or Do Not. First turn, grab Honor of the Jedi with Insight, and deploy it once you occupy a battleground. Vader will get his ass handed to him with Eloms. There is no dueling protection in here, but your average destiny is very high, and Ben and Jedi Luke each have anti-dueling text (add 2 to your total on Ben, and subtract 3 from your opponent's total on Jedi Luke, yes I'm sure Epic Duel is an attempt to cross over, as per Justin Pakes' recent ruling). If the opponent tries to spread thin to circumvent Honor of the Jedi, Elom his ass.

    That's about it. This deck is fairly solid, and is one of the only decks I've seen that can really beat TIEs consistantly. Have fun. '

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