Deck ID: 9073
Author: Chris "Artwo" Fanchi
Title: Jabba s Thugs Post DSII
Side: Dark
Date Published: 2000-08-03
Description:
Bounty hunter deck that can clean up in space and on the ground.
Rating:
4.5
Cards:
'Starting (8)
Court Of The Vile Gangster...
Tatooine Great Pit Of Carkoon
Jabba's Palace Audience Chamber
Jabba's Palace Dungeon
Prepared Defenses
Combat Response
Mobilization Points
There Is No Try
Locations (8)
Endor
Gall
Kashyyyk
Sullust
Tatooine x2
Tatooine Docking Bay 94
Spaceport Docking Bay
Characters (15)
Mara Jade, TEH
Bane Malar
Boba Fett (CC)
Bossk
Dengar With Blaster Carbine
Djas Puhr
Dr. Evazan
Jabba
Jabba The Hutt
Jodo Kast
Outer Rim Scout
Wooof
Zuckess
4-LOM With Concussion Rifle
IG-88 With Riot Gun
Weapons/Devices (6)
Homing Beacon
Concussion Missiles x2
Intruder Missile x2
Mara Jade's Lightsaber
Starships (6)
Hound's Tooth
IG-2000
Jabba's Space Cruiser
Mist Hunter
Punishing One
Slave I
Effects (4)
Bad Feeling Have I
Broken Concentration
Expand The Empire
Scum And Villany
Interrupts (11)
Dark Maneuvers x6
Jabba's Through With You x2
Res Luk Ra'auf
Twi'lek Advisor x2
Admirals Orders (2)
Fighters Coming In x2'
Strategy: '
This deck uses the front side of Court ONLY. You don't want to flip it so don't bitch about not being able to.
What you want to do is use the obj to get the Tat DB 94 ASAP. then sit one of your ability 4 bounty hunters there for 3 generation (be aware of what they're playing, you may want to reinfore that location or just fortify the Audience Chamber). Try not to deploy your pilots to the ground unless you really need to.
Also in your first turn you want to get out Gall with Mobilization points. It's a quick space location to start setting up at if you don't draw any others.
Get Scum And Villany as quickly as possssible to decrease the deploy cost (some of the pilot/ship combos are expensive).
There Is No Try is in there to protect DM, JTWY, S&V, etc., from SAC. Make them pay if they feel it is absolutely neccessary to SAC you.
Use Dark Maneuvers to protect your ships from X-wing cannons and other starship weapons.
Now for what to do against specific decks
Vs. MWYHL
Get out Broken concentration early with the Twi'leks, just to slow them down a bit. Then get one of your ships to Dagobah and launch a landing party to take out their trainee or the mentor (most likely they will only be using one or two of each, so you may kill their testing altogether.
Vs. LS Space (HB)
Build up your forces before jumping into any major battles. Try to do as much damage as possible on the ground. Utilize your AO and the Dark Maneuvers as much as possible.
Vs. Anything else
Drain in space and attack on the ground. Annoy the hell out of them. HAVE FUN.'