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Bargawins What the HELL

    Deck ID: 9091

    Author: jim "Bob A Fett" robertson

    Title: Bargawins What the HELL

    Side: Light

    Date Published: 2000-08-04

    Description:
    My take on dawi's super-teched out EBO Bargawins, including some DS2.

    Rating:
    4.0

    Cards:

    'Start
    Hoth Main Power Generators
    Hoth North Ridge
    The Signal
    A New Secret Base

    Locations
    Hoth
    Ralltir
    Kessel
    Kiffex
    Hoth Echo War Room
    Hoth Echo Docking Bay
    Hoth Echo Med Lab

    Admiral’s Orders
    Capital Support

    Characters
    Commander Luke Skywalker
    Luke Skywalker Jedi Knight
    EPP Obi-Wan
    Boushh
    Captain Han Solo
    General Calrissian
    Derek Hobbie Klivian
    Chewbacca of Kashhyk
    Admiral Ackbar
    First Officer Thaneespi
    Raltiir Freighter Captain
    Commander Evram Lajaie
    Figrin Dan
    Ishi Tib x3
    Bargawin x4

    Starships
    Millenium Falcon
    R2-D2 in Red 5
    Defiance
    Liberty
    Redemption
    Spiral
    Home 1
    YT-1300 Transport
    Red Leader in Red 1

    Weapons
    Intruder Missile x3
    Ewok Catapult x2
    Power Harpoon
    Golan Laser Battery
    X-wing Laser Cannons

    Vehicles
    Rogue 4

    Effects
    Kessel Run x2
    Echo Base Garrison
    Echo Base Operations
    Bacta Tank
    Traffic Control
    Haven
    Honor Of the Jedi

    Interrupts
    Hyper Escape x2
    Alter x2
    Sense x2
    '

    Strategy: '

    Ok here is your basic EBO…not Props to David Akers, the original designer of EBO Bargawins. Here is the strategy, broken down by card type.

    Starting Basic EBO start. Main Power Generators and ANSB. Simple
    Locations Raltir is for the Kessel Runs plus its reactability. Kiffex can be pulled for a big drain
    Admirals Orders Basically just used to cancel my opponents although it does give some nice Direct Damage (obi wan is a general, remember?) and grants nice immunity.
    Characters Bargawins are the backbone of this deck. Lose a weapon, retrieve it, rinse and repeat. Track the high destiny for some good battle damage and retrieval. (Read David’s bargawin deck for more in depth strategy). Luke is to be pulled with EBG, put in his ship if you face BHBM, and replaced if he is needed on the ground. Captain Han and General Calrissian go in the Falcon. Commander Evarm lets you react to Hoth. Ackbar and Thanispeei go on Home 1. Figrin gets some retrieval going.
    Starships Put the Raltir Captain in the Transport for some mad Kessel Running Action R2 in R5 with Luke and the falcon should support your capital ships. You don’t need a big drain because you aren’t losing much. Just enough to chip away at your opponent, along with some nice battle damage in space. RLiR1 is for cannons or the DS AO that needs Starfighters and Capitals at same system.
    Weapons Lose em, retrieve em, track em and draw em. Rinse and repeat deploy the power harpoon on Rouge 4 if they try to invade Hoth with walkers and put the golan laser battery at the MPGs if the invade with characters. Otherwise use them for losing and retrieving.
    Effects Bacta Tank for lost characters, HOTJ for direct damage(search and destroy) and hunt down. Haven for cheap deploy, Ebo for drains and kessel Runs for mad retrieval.
    Interrupts Hyper Escape away from battles and back up your effects and interrupts with S&A.



    '

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