DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Seattle Open Huntdown Deck

    Deck ID: 912

    Author: Charles "Teacher" Hickey

    Title: Seattle Open Huntdown Deck

    Side: Dark

    Date Published: 1999-10-18

    Description:
    The goal of this dek is to nail the noninteraction deck. With so limited battlegrounds, the battle order will excel. I follow them to where they go.

    Rating:
    4.0

    Cards:

    'Starting(7)

    Huntdown and Destroy the Jedi/
    There Fire has Gone out of the Universe
    Meditation Chamber
    Holotheater
    Visage Of the Emperor
    Twilek Advisor
    Imperial Arrest Order
    Epic Duel

    Locations (2)
    Death Star Docking Bay
    Executor Docking Bay

    Characters (16)
    Darth Vader x2
    Darth Vader, Dark Lord of the Sith x2
    Darth Vader with Lightsabre x2
    Grand Moff Tarkin
    Commander Igar x2
    Officer Evax
    Lt. Cabbal
    Sergeant Barich
    Corporal Drelosyn
    Sergeant Irol
    Ephant Mon
    Ds-61-2

    Blue (10)
    Blizzard 2
    Tempest 1
    Dune Walker
    Speeder Bike x2
    Dreadnaught x2
    Bossk in Hounds Tooth x2
    Vaders Shuttle

    Weapons (2)
    Vaders Sabre x2

    Interupts (18)
    Evader x3
    The Circle is Now Complete
    Vaders Obsession
    Focused Attack
    Unexpected Interuption
    Torture x2
    Shut Him Up Or Shut Him Down
    Masterful Move
    Monnok
    Put All Sections on Alert x2
    Twilek Advisor x2
    Imperial Barrier
    Boring Conversation Anyway

    Effects (5)
    Reactor Terminal
    Battle Order
    Come Here You Big Coward
    Visage of the Emperor x2
    '

    Strategy: '

    First off, I am aware there are only 4 locations in the deck. That's the tech right there. I pull the death star docking bay, and the executor docking bay. Okay, so now I got my battleground to flip, and I can get back to the executor for free. Okay, here's where the tech begins.

    Battle Order and Come Here You Big Coward totally swing this game in my favor.

    If my opponent is playing Hidden base, I generally twilek or play Battle Order ASAP. Okay, with out any force from me, save but one, this seriously puts a damper in my opponent early drains. And with the one battle ground site being the D* docking bay, I can pound them there with Walkers, and Put All Sections On Alert (also good during dueling). My space compliment is enough that, with Vader at the Chamber, with the objective flipped, My ships act as a wrecking ball, especially the Bus. throw up an imp with it, and if the manage to draw a 3, I lose the imp. Plus, I'm pounding them with a couple destiny (averages a 10 late game, after stacking)

    Against Toshe Tech, I usually have to abandon the chamber text, and go guns-a-blazing to the ground. Walkers, Pilots, Vader, Tarkin, and the big 3 (Barich, Irol, Drelosyn) can totally kick it up. I did lose to a harvest deck at the open. I had a couple of very bad destiny draws, and did make a stupid mistake. But the game could have swayed differently. If I win a duel or two, That would be game.

    against Ops. Once again, Vader, subtracting 2, and Walkers and Speeder bike Steamrolling over Bothuwi.

    This deck is very Solid, utilizes the denial aspect, one small pesky drain, and visage, plus steamrolling my opponent to death at there location.

    And don't go 'You'll totally get spanked by sanc. Remeber, a strong deck that is week to one deck has star rating of 4 1/2 *.'

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.