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Stimmed Jim s Hidden Base Uprising

    Deck ID: 9157

    Author: Jim "Stimmed Jim" Li

    Title: Stimmed Jim s Hidden Base Uprising

    Side: Light

    Date Published: 2000-08-06

    Description:
    Force denial with Strike Planning, this deck will beat rops most of the time, an older version of this went 3-0 at Bespin Regionals.

    Rating:
    4.0

    Cards:

    '


    Locations
    Cloud City Carbonite Chamber
    Dagobah Yoda's Hut
    Endor
    Home One Docking Bay
    Home One War Room
    Hoth Echo Command Center (War Room)
    Kessel
    Rendezvous Point
    Spaceport Docking Bay
    Yavin 4 Massassi Headquarters

    Characters (19)
    Captain Han Solo
    Chewbacca Of Kashyyyk
    Corporal Beezer
    General Crix Madine
    General Solo
    H'nemthe
    Han With Heavy Blaster Pistol
    Leia With Blaster Rifle x2
    Lieutenant Blount
    Luke With Lightsaber x2
    Melas
    Obi-Wan Kenobi x3
    Talz
    Tawss Khaa
    Wedge Antilles

    Starships (5)
    Gold Leader In Gold 1
    Millennium Falcon x2
    Red Leader In Red 1
    Spiral

    Interrupts (8)
    Control
    Heading For The Medical Frigate
    Nar Shaddaa Wind Chimes
    Sense x2
    Shocking Information
    The Signal
    Weapon Levitation

    Effects (14)
    Bacta Tank
    Draw Their Fire
    Frozen Assets
    Honor Of The Jedi
    I Hope She's All Right
    Insurrection
    Mantellian Savrip
    Mechanical Failure
    Order To Engage
    Revolution
    Strike Planning
    What're You Tryin' To Push On Us? x2
    Wise Advice

    Weapons (2)
    Obi-Wan's Lightsaber x2

    Devices (1)
    Landing Claw

    Unknown Type
    Hidden Base/Systems Will Slip Through Your Fingers
    '

    Strategy: '

    Update (in response to dengar 7 and ThaBraHmaBuL)
    geez, i hate having to explain everything in my deck to people just because they can't figure it out on their own, the Kessel is in the deck as the Hidden Base marker. and yes i do know the errata on hidden base and the only thing i use it for is to pull out Endor and thats it, i will never flip, the deck is not supposed to. BTW, just before some idiot asks me, Strike Planning makes it so that they don't have any activation from endor system so it's like pulling a twix site from your reserve deck. And I don't need more space in this deck because this isn't a hidden base deck, it just uses the start to pull out endor.

    ready my tournament report on how this deck plays, the only difference is that deck started with local uprising on endor, but other than it is almost identical.


    Okay, this deck isn't that hard to figure out. start hidden base with kessel as the HB marker and strike planning, wise advice, and insurrection. pull gen. han and madine into your hand before you activate, and on your first turn pull out home one docking bay and endor system, and play any sites you draw in your opening hand. after that what you do depends on your opponent.

    Rops you should be activating enough force second turn to throw down madine and chewie of kashyyyk to home one db, third turn pull out your non-unique db from reserve, throw down Gen. Han, and move them all over to raltiir. they'll have a hard time beating you off now 'cos you get to cancel their battle destiny every battle. get a ship or two to raltiir and revolve either raltiir or a nice twix site. If they do the mob. point crap, pull blont second or third turn with luke or obi and beat them down for some nice force loss. usually you can set up an early beat down with blount that will cost them 5+ force off the top, and then during the mid game mech. failure and beezer/frozen ass. will cause them another 10 force off the top. you should win this game fairly easily.

    BHBM give them luke, go after vader with savrip and bacta tank, maybe go after empy if the time is right and you can track some destiny to chop him up.

    Big Blue Space this will be an interesting game. savrip and tank will go a long way here, get out some form of the superfalcon out in space pestering the opponent, try to landing claw somewhere (i know godhert is out there, but you can try to play around him, kill him with superfalcon first, or just hope they don't have him), and set up some people at the carbo chamber and the non-unique db and drain + i hope she's all right.

    card choices

    Hnemth and Talz
    These two go a long way when going against BHBM and rops. talz is so good right now it's not even funny, have him take a hit for obi and then send him to the bacta tank so he can return next turn. hnemth will slow down rops even more and make it so that you can spread out a little more raltiir than you normally would. Rops have only a few ways to break out of the gen. han / chewie combo, draw more than one destiny, hit han, or trample someone. sense can take care of trample, and now talz will stop epp vader from killing the combo, so it works very well.

    control
    many times rops players count on recycling their alters infinitly, well, with grabbers and control that's not going to happen, control their alter when they try to alter bacta tank or something, then just track the altered card until you can draw it into your hand.

    savrip/bacta tank
    Maybe its just me, but i've seen a decline of SHUOSHD and MM after DSII, so these two cards that have huge impacts on the game got added back in. if they do have the magic bullet, you can at least try to sense them.

    Narshadda
    this card is just good luck, it showed up at all the right times during my games at the regional -) even if you don't have anymore aliens, at least you have a nice recycleable 5

    I Hope She is Not Ready
    Everyone expects Search and Destroy, but no one expects this LS counterpart, and with the force denial aspect of the deck and hnemth this card rocks.

    hope that covers all the important stuff -)
    '

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