Deck ID: 9268
Author: Dan "Static-X" Grover
Title: Palpy s party on Ralltiir (v 2 0)
Side: Dark
Date Published: 2000-08-09
Description:
A slightly revised version of my Ralltiir Ops deck.
Rating:
4.5
Cards:
'OBJECTIVE
Ralltiir Operations
LOCATIONS (10)
Ralltiir {S}
Spaceport Docking Bay
Spaceport Prefect's Office
Forest
Jungle
Desert
Executor Docking Bay
Death Star II Docking Bay
Sullust
Endor
CHARACTERS (19)
2x Emperor Palpatine
2x Lord Vader
Grand Moff Tarkin
Mara Jade
Sim Aloo
Janus Greejatus
Commander Igar
DS-61-2
DS-61-3
DS-61-4
Commander Merrejk
Admiral Chiraneau
Officer Evax
Colonel Davod Jon (Col. Dave)
Lieutenant Endicott
Captain Sarkli
Mosep
STARSHIPS (7)
Chimaera
Avenger
Devastator
Dominator
Zuckuss in Mist Hunter
Boba Fett in Slave 1
Bossk in Hound’s Tooth
VEHICLES (3)
Tempest 1
Blizzard 2
Tempest Scout 3
WEAPONS (1)
Vader’s Lightsaber
EFFECTS (11)
Imperial Arrest Order {S}
Mobilization Points {S}
Oppressive Enforcement {S Normally}
Imperial Decree {S vs. EBO}
Overseeing It Personally
Sandwhirl
Come Here You Big Coward
Reactor Terminal
Bad Feeling Have I
There’ll Be Hell To Pay
Search And Destroy
INTERRUPTS (8)
Prepared Defenses {S}
Masterful Move
2x Imperial Barrier
2x Ghhhk
2x Monnok
'
Strategy: '
Okay, if you know anything about ROPs, then you should have no trouble figuring this deck out. Most of the characters have ability of 2 and get a nice forfeit boost from IAO. They also get a nice power boost when I have an Imperial leader at the Prefect's Office. All of my starships have ability 2 or more, giving me plenty of easy battle destinies. And with ROPs in full effect, and all of my sites out, I'm adding 6 to my destinies. With the boost from the Prefect's Office, and my high destinies, holding Ralltiir shouldn't be difficult, even against Eloms, provided they don't show up in large numbers.'