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WHAT A WALKER DECK

    Deck ID: 9327

    Author: jim "Bob A Fett" robertson

    Title: WHAT A WALKER DECK

    Side: Dark

    Date Published: 2000-08-10

    Description:
    Adressing some fundamental mistakes in my first attempt, pointed out by the baron.

    Rating:
    4.0

    Cards:

    'Starting
    Hoth Ice Plains
    Prepared Defenses
    Imperial Decree
    Battle Order
    Imperial Arrest Order

    Locations
    Hoth
    Hoth Mountains
    Hoth Defensive Perimeter
    Hoth North Ridge
    Hoth Echo Docking Bay
    Hoth Echo Corridor
    Clouds x4
    Admirals Orders
    We’re in Attack Position Now

    Characters
    Darth Vader
    Darth Vader DLOTS
    General Veers
    Commander Desanne
    Commander Praji
    Commander Gherant
    Commander Nemet
    Boba Fett w/ Gun
    Mara Jade, The Emperors Hand
    Grand Moff Tarkin
    Tibbana Gas Miner x2
    Colonel Davod Jon
    Emperor Palpatine

    Starships
    Chimera
    Executor
    Obsidan 7
    Obsidian 8
    Obsidian Squadron TIE x2
    OS-72-1 in Obsidian 1
    Bossk in Hounds Tooth
    Zuckuss in Mist Hunter
    Dengar in Punishing One

    Vehicles
    Blizzard 1
    Blizzard 2
    Tempest 1
    Tempest Scout 5
    Tempest Scout 6
    Blizzard Scout 1
    Imperial walker x2
    Combat Cloud Car x2

    Weapons/devices
    Vader’s Lightsaber
    Mara’s Lightsaber

    Effects
    Rebel Base Occupation
    Reactor Terminal
    Overseeing it personally

    Interrupts
    Walker Garrison x4
    Imperial Barrier x2
    Trample x2

    '

    Strategy: '

    Strategy
    Strategy
    This deck give major force loss to the light side. Here is the strategy, by card type.
    Start with Imp decree, since you will be controlling a Rebel Base very soon. Your location
    gives you a 3-0 start.
    LocationsHoth locations to drain at, clouds for super drains. Deploy Kiffex only if neccesary
    AO My AO gives Direct damage for each commander at a battleground site, thus the
    commanders in the deck.
    Characters As said before, commanders for DD and AT-AT piloting. Veers on Blizzars 1, OS in his ship, and the Tibbana guys on the ground. Slap down the Emp at a hoth sites for even bigger drains
    Starships Obsidians in the clouds, star destroyers and BH ships at the system.
    Vehicles AT-ATs at the site for drains, spread them out AT-STs are support. Put the
    cloud cars in the clouds or hold on to them and deploy as a react to a battle at a cloud
    sector.
    Effects Imperial Decree should be up and running within 2-3turns. Battle order requirements are easy to fufill. Rebel Base Occupation for big direct damage. Overseeing it personally gives the plus 1 drains at all my sites.
    Interrupts Walker Garrison; an awesome card. If you occupy 3 Hoth sites with ATATs
    then your Force Drains are plus 2 at Hoth LOCATIONS for the rest of the turn. That
    means with the miner on the ground, clouds in the air, and the sabers, your drains
    are four at EACH cloud sector, up to 7 at the defensive perimeter, 5 at the DB, 4 at the
    ice plains, 4 at the North Ridge, 4 at the corridor,and 3 at the system, assuming you
    control them all ) Thats not even counting the direct damage from RBO and the Admirals order. Total force loss 47 Game Set Match

    Take that, EBO


    '

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