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Set Your SDs in Attack Position

    Deck ID: 9339

    Author: Mike "Iceman" Fitzgerald

    Title: Set Your SDs in Attack Position

    Side: Dark

    Date Published: 2000-08-11

    Description:
    A Star Destroyer deck with Set YourCourse.

    Rating:
    4.5

    Cards:

    'Set Your Star Destroyers In Attack Position

    Start ( 5 )
    SYCFAlderaan
    Death Star
    DSDBay
    Alderaan
    Prepared Defenses

    Additional Locations (6)
    DSWar Room
    Kiffex
    Kashyyyk
    Sullust
    Endor
    Fondor

    Characters (17)
    Admiral Motti
    Commander Igar
    EPP Vader x2
    Admiral Chiraneau
    Commander Merrejk x2
    Commander Nemet
    DS-61-2
    Lt. Cabbel
    Officer Evax
    Captain Jonus
    Captain Godherdt
    DS-181-3
    Major Rhymer
    Warrant Officer M'kae
    U-3PO

    Blue ( 11 )
    Tempest 1
    Accuser
    Avenger
    Bus
    Chimaera
    Dengar in Punishing One
    Devastator
    Executor
    Dreadnaught x3

    Admiral's Orders ( 2 )
    We're In Attack Position Now x2

    Effects ( 13 )
    Ability Ability Ability
    Reactor Terminal
    Hell2Pay x2
    First Strike
    Lateral Damage
    Oppressive Enforcement
    Secret Plans
    Battle Order
    Imperial Arrest Order
    Leave Them To Me
    Something Special Planned For Them (SSP4T)
    You Cannot Hide Forever

    Interrupts ( 6 )
    Gravity Shadow x2
    Imperial Barrier x2
    Shocking Revelation
    Masterful Move'

    Strategy: '

    Notes
    Just more simple stuff - Ability Ability and more Ability.
    Normal start is You Cannot Hide Forever and IAO. If
    they appear to be playing space then you can get
    Oppressive Enforcement or Something Special
    Planned for them. Obviously if it is against Ops you
    use the Op Killer , Leave Them To Me.

    Between the Grapplers , Secret Plans , and
    SSP4Them you shouldn't have any problems slowing
    or stopping retrieval. With the 27 ability cards you
    should have no problem getting a battle destiny.The
    destiny should be fine most of them are 3s and
    OpEnforcement helps the big SDs.

    Rebel Barrier isn't a problem because they have so
    much to choose from to barrier , just make sure to put
    out your decent stuff first and your strongest stuff last
    ( it'll be hard to resist Barriering another super forfeit
    pilot after you have like +20 power at the system ,
    then you drop Dengar ).

    This deck is a space machine , the Admiral's Order
    lets you get solid immunity to attrition with your Caps
    and combined with IAO you are usually spitting out
    deploy 1 forfeit 6 Pilots which is huge. Dengar helps
    the destiny as do the recyclers. If they convert your
    Admiral's Orders you now have a trackable 6 and
    Imperial Arrest Order will suck up the attrition.

    Imperial Barrier and Gravity Shadow are a few of the
    tricks. Remember that SSP4Them makes each ship
    move away for +2 Force. If they have 4 ships there then
    they are paying 12 to move away Nemet and 181-3
    stop 'reacts'.

    This deck isn't really slow because Merrejk gets out
    systems at the DSWar Room and everything just seems
    to come together quickly.

    This isn't the greatest deck in the world but it is very
    fun to mess around with , enjoy.

    D'akturak
    '

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