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Imperial Tyranny/Dark Jedi Dominance

    Deck ID: 9394

    Author: Chris "Artwo" Fanchi

    Title: Imperial Tyranny/Dark Jedi Dominance

    Side: Dark

    Date Published: 2000-08-12

    Description:
    The ULTIMATE BHBM deck.

    Rating:
    4.5

    Cards:

    'Starting (8)
    Bring Him Before Me/ take Your Father's Place
    DSII Throne Room
    Your Destiny
    Insignifigant Rebellion
    Prepared Defenses
    Mobilization Points
    Imperial Arrest Order
    Combat Response

    Locations (6)
    Endor
    Sullust
    DSII Docking Bay
    Endor Back Door
    Endor Landing Platform
    Spaceport Docking Bay

    Characters (20)
    Emperor Palpatine
    Admiral Piett
    Baron Soontir Fel
    Captain Yorr
    Colonel Davod Jon
    Colonel Jendon
    Commander Merrejk
    Darth Vader x2
    Darth Vader, Dark Lord Of The Sith
    DS-181-4
    Grand Moff Tarkin x2
    Janus Greejatus
    Leiutenant Commander Ardan
    Lord Vader
    Major Mianda
    Major Turr Phennir
    Myn Kyneugh
    Sim Aloo

    Weapons (2)
    Vader's Lightsaber x2

    Vehicles/Starships (11)
    Blizzard Scout 1
    Tempest Scout 3
    Tempest Scout 4
    Tempest Scout 5
    Executor
    Onyx 1
    Onyx 2
    Saber 1
    Saber 2
    Saber 4
    Scythe 1

    Effects (6)
    Emperor's Power
    Empire's New Order
    I Am Your Father
    Oppressive Enforcement
    Overseeing It Personally
    Reactor Terminal

    Interrupts (7)
    All Power To Weapons x2
    Force Field
    Force Lightning
    I Have You Now
    The Circle Is Now Complete x2
    '

    Strategy: '

    This is possibly the best way to go with this particular objective. Not only are you incredibly powerful on the ground (with the ability to jump from planet to planet) but you also have a very formidable space fleet.
    First, what you want to do is get the DSII DB with Insurrection and sit Palpatine there. This gives you a solid 7 force on your next turn. Then you want to start getting out the docking bays (the Spaceport one is in there for a Dan Ops, Tatooine, etc. based deck that you can't get to) and prepare Vader to start beating down your opponent.
    If your opponent is playing ground, you can use the Executor (which you can grab with Mob Pts.) and have it patrol space, maybe with an escort TIE or 2. Then you use the remaining pilots to control your AT-STs (all of the pilots add 3 to what they pilot) and send Vader and Tarkin out to slaughter the opponent.
    If they're playing a Training deck, you need to spread and drain quickly. With Endor and Sullust, you have a drain 2 without bonuses, so Test 1 doesn't effect them. Just be prepared with Vader out so if they Test 6 you, you can beatdown the apprentice and, I can't stress this enough, don't forget that JTs are suspended while the apprentice is not on table. That means NO 7 destiny, NO extra destiny, NO FD bonus cancellation, etc.
    Finally, if they're playing space, just try to get out your pilot/ship combos quickly to defend against drain. If you're afraid of big attrition, then just put you're pilots on the Executor; your power will be lower but you may avoid losing to attrition. Also, try to get your TIEs going with All Power... in order to really devastate them. And probe (for their HB) every opportunity you get. All that plus ground drains and Your Destiny should kill 'em pretty fast.
    If you don't want to capture Luke and face the force loss early, just put Vader on an AT-ST or Executor so he's not present with Luke.'

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