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Tunnel Manip

    Deck ID: 9407

    Author: Luca "Luca/Tzizvvt" Costanzo

    Title: Tunnel Manip

    Side: Light

    Date Published: 2000-08-13

    Description:
    A bit of manipulation with Tunnel Visions. Please read thoroughly and if you don't get it message me before reviewing.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Hidden Base/Systems Will Slip Through Your Fingers

    Locations (9)
    Rendezvous Point
    Marker
    Hoth Echo Docking Bay
    Home One Docking Bay
    Endor
    Tatooine
    Tatooine Docking Bay
    Alderaan
    Dagobah Yoda's Hut

    Weapons (2)

    Obi-Wan's Lightsaber
    Luke's Lightsaber

    Characters (17)

    Harc Seff
    Melas
    Wedge Antilles, Red Squadron Leader
    Leesub Sirln
    Shasa Tiel
    General Calrissian
    Oola
    Leia with Gun
    Nien Nunb
    Lieutenant Blount
    2 Ben Kenobi
    2 Han with Gun
    3 Luke Skywalker, Jedi Knight

    Ships (4)

    Spiral
    Red Squadron 1
    Home One
    Gold Squadron 1

    Effects (16)

    Squadron Assignments
    Honor Of The Jedi
    Battle Plan
    Bacta Tank
    Our Most Desperate Hour
    Order To Engage
    Disarmed
    Traffic Control
    Wise Advice
    2 Stone Pile
    2 What Are You Trying To Push On Us?
    Staging Areas
    Strike Planning
    Insurrection

    Interrupts (11)

    Effective Repairs
    Grimtaash
    Weapon Levitation
    4 Tunnel Vision
    3 The Signal
    Heading For That Medical Frigate


    '

    Strategy: '

    Start with Staging Areas, Strike Planning, Insurrection and the Hidden Base stuff. On your first turn pull General Lando (before you activate), endor and a 1/0 docking bay. From then on, you have to play it by ear. Tunnel Vision for the Hut if you activate it and Signal for Wise Advice early. When you want your tunnel visions back, get OMDH. Only Effective Repairs your OMDH when you can OMDH next turn to get back the repairs. Don't worry if your opponent has got the effect that places OMDH out of play- one OMDH is still good. Basically, between Tunnel Visions and Signal you can grab whatever you need. Stone Piles, btw, rule. They can really be very effective- take this as an example. Your opponent has 14 cards in hand. You tunnel for grimtaash, grimtaash and then oola him down to 5. You then Leesub away an effect. Your opponent now has, say, Mara, Dengar in Ship, 4-LOM and an Alter left. It's well worth playing your stone pile now. To play this deck, you need to have a good idea of where everything is. Take note of what is in piles when you search your reserve deck, force pile and used pile (weapon lev is cool) and when you retrieve. Basically, try to remain in control at all times.

    VS Raltiir Ops

    Start with Squadron Assignments instead of Mobilization points. First turn falcon really hampers their flip. If they deploy their docking bay punish them with Ben loose on Ralltiir. Avoid the desert and follow them around with OTE. Harc can keep you up to speed on the drain race. Oola/Shasa can be good late game. Play it smart and you should win.

    VS. ISB

    Get the not-as-super-falcon to coruscant with blount. Chuck nien nunb and whoever else on it to keep it there. Grab Alter and SHUOSHD. Oola/Shasa your way to victory when ready. If ISB ops is popular, you may want to add a Punch It (I'm seriously thinking of taking out something like an EPP Han for it).

    VS. Hunt Down

    Be VERY careful with this one. The idea is that you kill darth and then use Oola to stop another one coming. Probably start Squadron Assignments here too, so that you can get falcon out first turn and then signal for Honor. Oola/Leesub/Stone Piles/Shasa will be able to tell you if they have duel cards, once you get rid of them go sick and kill people.

    VS. BHBM

    Set up as normal. Tunnel for Blount then use him + Luke to kill the Emperor (late game). Group your guys to avoid losing fights and use your manip to the fullest.

    VS. Ops

    Play Battle Plan/OTE to the win.

    VS. Manip

    Tunnel your way into Blount/guy with gun and use them to kill Miyoom. There are only so many places where she can go. Get out Oola/Shasa and out-manipulate them -)

    VS. COTVG

    Who's playing this? Signal for Honor. Wait for them to commit some guys then deploy ben and crew. Disarm 4-LOM and Lev Mara's stick, then slice up everyone else like a hot knife through butter. Be wary of the bounty hunter ships from reserve, though.

    In conclusion, this deck is solid and wins by being able to handle almost anything. You should be able to tweak it to your meta.

    Have fun,
    Luca

    "These pretzels ... are makin' me thirsty"
    -You all know'

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