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EBO the final version (v 3)

    Deck ID: 9419

    Author: Robert "Sparky" Parker

    Title: EBO the final version (v 3)

    Side: Light

    Date Published: 2000-08-13

    Description:
    After playing with A-Wing and B-Wing versions of EBO, I have reverted to my favorite, and most successful version using the defecting corporation.

    Rating:
    4.5

    Cards:

    'Starting 4
    Hoth MPG
    Hoth North Ridge
    The Signal
    ANSB

    Locations 9
    Hoth Echo Command Center
    Hoth Echo Corridor
    Echo Docking Bay
    Spaceport Docking Bay
    Kiffex
    Chandrila
    Aquaris
    Hoth
    Mon Calamari

    Characters 10
    Luke Skywalker, Jedi Knight
    Obi-Wan With Lightsaber
    Han With Heavy Blaster Pistol
    Leia With Blaster Rifle
    Lando With Blaster Pistol
    Chewie With Blaster Rifle
    Comm. Wedge Antilles
    Zev Senesca
    Hobbie
    Figrin D'an

    Starships 18
    Home One
    Defiance
    Independence
    Liberty
    Tantive IV
    Spiral
    Masanya
    Nebulon-B Frigate
    Red Leader In Red 1
    X-Wing x9

    Effects 6
    EBO
    Echo Base Garrison
    Haven
    Reflection
    Incom Corporation
    Yarna d'al' Gargan

    Interrupts 10
    Control x4
    The Signal x2
    Organized Attack x2
    All Wings Report In
    Noble Sacrifice

    Weapons 2
    X-Wing Laser Cannons x3
    '

    Strategy: '

    Sorry...

    ******Put in The Signal instead of a Control, Traffic Control instead of a laser cannon, and Shasa Tiel in for Aquaris******

    This deck gets out EBO by the third turn and then drains like mad I use EBG to get out the pilots and occupy the 3 sites. Control stops some bad drains, but pick and choose your spot to play them in. Yarna is key as she provides protection for the x-wings. The EPP's(ECC's) are suicide mains that are used for breaking up ground forces at their weakest point. The point of the deck, though, is of course space. The Cruisers are your flagships while your smaller capitals provide support. The x-wings hit wherever and whenever they can. You may be wondering why I have three signals really only five effects? The reason is, Incom Corporation is cruical to this deck. Without it you have to mass your x-wings to provide a suitable force. (4 at minimum for the all important battle destiny) With Incom corp. your x-wings can operate independently.
    2 force=2 x-wings, power 11, forfeit 8, and ability "4" So really for 2 force you'd get power 14 or so, forfeit 8 and 3 attrition. Pretty good for 1 planet's worth of activation Organized attack just makes things worse for the opponent, and if Dengar in his toy comes to play, blow him out of space with your laser cannons This deck can be awesome when it gets working...

    ...But you have to watch for decree.

    Please return comments and suggestions to me, and, MAY THE FORCE BE WITH YOU '

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